This is a good, well written, and well thought out post.....so I will reply in kind:
RWarehall: It's pretty simple.
Right now GoG is struggling to make a profit.
Hence they are careful about the titles they bring to the store which is why they reject certain titles.
Good points, but then look at some of the newest releases: Pc Building Simulator, Cooking Simulator, and especially Molek Syntez....all very n*che markets yet gog accepted them anyways.....yet they reject an RPG type games which appeals to a wider market.
If gog was trying to be very selective as you say they'd likely be taking less such titles and more titles(even average ones) that appeal to a broader market.
RWarehall: GoG has costs associated with their business model that other storefronts don't.
They test each individual title. They update wrappers to keep them compliant with modern OSs. They provide their own support to get games running, not just relying on the devs.
Devs still do a fair share of the work, and the titles has been out for a bit so some of the testing has already been done(although if they cna make use of it legally is another matter).
RWarehall: Thus, any title they bring to the storefront needs to overcome these costs to be profitable.
See the first bit above again re: some of the recently added games.
RWarehall: You are asking GoG to overturn their rejection. It is at least strongly implied that you think this title is good enough to belong here.
Whether or not WE think it is or isn't should be irrelevant, or at least not AS relevant as how many copies gog could/would sell and how much money they'd make as a result.
RWarehall: And in all these threads, maybe not you personally, but all the same group that makes a new topic like this every time they find out about a rejection, a number of them try to argue that any copies sold are profit.
They are after a certain point.
RWarehall: I'm pointing out that is clearly not true.
That is why it is very important they bring titles that sell enough to recoup their costs. And you know this, because I've explained it in detail in other threads you've taken part in.
Yet, as said above, they took in some titles that obviously won't sell a ton of units and appeal to a narrow user base.
RWarehall: So, do you really believe this title can make money or not? GoG is a business, not a charity...
I myself think that IF they fixed any remaining bugs before gog sold it(or enough to where not many noticed or experienced them to where thy wanted a refund or couldn't play the game), and if they sold it for a fair price here(and perhaps offered it in sales here as well) then yes it;d work just fine here and make gog some money.
If they did pre-order style orders for it to gauge interest first they'd know if they should bring it here or not to a much more certain degree(perhaps make the page say clearly that money would be refunded if enough interest wasn't generated and the game was rejected anyways), at any rate, and could then decide the best course to take based on potential profit rather than personal preference of the team in charge of such currently.
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So does any of this sound good to you?