blastradius: There’s XCOM and XCOM 2, complete with chances to miss at 96% hit rate.
eric5h5: Which is correct; the only way you would never miss is if you had a 100% hit chance. They've been statistically analyzed, the game's randomization code disassembled, and they're legit and do not cheat (either for or against the player). The random algorithm is an older variety and you wouldn't want to use it in cryptography, but it's more than sufficient for a game.
If you're the type of person who sees "95% hit" and expect it to hit every time, and whine "but it's not faiiiiiiiiiiiiiiiir" when you occasionally miss (no duh, it's not fair, it's random), then yeah you should skip the games. But if you don't base your entire strategy on 95% always hitting, then you'll be fine. I did ironman mode on my first playthrough, and after a few false starts, I beat the game with the loss of one soldier. (This was pre-War of the Chosen; haven't played that yet.)
Some games actually fudge the rolls to make the game's perceived accuracy fit more with what a person would be expecting rather than how randomness actually works.
Some Fire Emblem games, for example, roll twice (or something like that) IIRC, or do something to make high chances more likely to succeed and low chances more likely to fail.
In Fell Seal: Arbiter's Mark, if the difficulty is set low enough, the RNG will be weighted in your favor. One nice thing about this particular game is that the difficulty is customizable, so you can turn this option on or off while leaving everything else about the difficulty settings the same. (I wish more games would offer this level of difficulty customization.)