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With Steam doing an 80/20 at best and Epic games going for a 12/88, shouldn't gog do something about it's 70/30 ? Has it been changed already ? Will it be changed ?

It already seems like devs look at gog like some kind of second class citizen, won't the Epic games store cripple it further ?

Also, sorry, the title is messed up XP
Post edited December 12, 2018 by Otakuwolf
Do any third party titles on GOG even breach the revenue barrier to get 80/20 on Steam? ($50 million)

It's 70-30 for the first $10M, 70-25 over the next $40M, then 80-20 over everything over $50M
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Pheace: It's 70-30 for the first $10M, 70-25 over the next $40M, then 80-20 over everything over $50M
Meaning you get a better cut on Epic's store, but sheer quantity would make it more valuable to sell on Steam (at least for now).
Things for us not to know or find out: The disclosure of payouts to developers and publishers for 500§, Alex.
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Pheace: Do any third party titles on GOG even breach the revenue barrier to get 80/20 on Steam? ($50 million)
Probably not, but that doesn't change the validity of the OP's point.

He's right that GOG's 30% fee is way too high given the lack of clout which GOG has with which to justify such a high fee.

Keeping the fee that high surely acts as a huge disincentive for most devs to release a lot of their games on GOG, if any.

GOG isn't able to offer them enough in return in order to justify a 30% fee. Therefore, the fee should be lowered, by a large margin.

And that's all the more so based on a survey of devs which was discussed on these boards in months past, which revealed that most devs hold an unfavorable opinion of GOG and very few of them want it to become the #1 platform for PC games.
Post edited December 12, 2018 by Ancient-Red-Dragon
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Ancient-Red-Dragon: ... He's right that GOG's 30% fee is way too high given the lack of clout which GOG has with which to justify such a high fee. ...
Is it really? It seems to be exactly the same 30% fee that Steam is taking for almost all or all games here on GOG.

Epic might be lower, but I would wait a bit and see if this is really sustainable. Epic started only recently and needs to get customers and publishers urgently, but might go up with the cut later. That is what companies usually do.

If anything Epic undercuts both, GOG and Steam. For us customers anyway only the absolute prices are relevant.
If you cannot get your old game to work on Steam, no point in bothering Steam's support about it. Here they promise they run or your money back. That is worth a lot but also costs a lot.
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Themken: If you cannot get your old game to work on Steam, no point in bothering Steam's support about it. Here they promise they run or your money back. That is worth a lot but also costs a lot.
^This. Also keep in mind that GOG doesn't makes a lot of money. They have to cover the cost of fair price package for example. I don't think they can offer a better cut without endangering the store itself, which in the end would hurt us, the buyers even more.
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Themken: If you cannot get your old game to work on Steam, no point in bothering Steam's support about it. Here they promise they run or your money back. That is worth a lot but also costs a lot.
To be fair, if you can't run the game at all, you won't have any play time on it so you'll be able to refund it within 2 weeks on Steam.

If, however for instance, dosbox starts running and you're spending time troubleshooting while it's open, you'd better stay below 2 hours before returning it.
Hmm off hand doesn't Humble Bundle only do 10%?

Course they sell keys and some of the games are downloadable from HB...
Post edited December 12, 2018 by rtcvb32
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rtcvb32: Hmm off hand doesn't Humble Bundle only do 10%?

Course they sell keys and some of the games are downloadable from HB...

Q: What are the revenue splits?
A: Even though the Humble Store isn't pay-what-you-want we still are very adamant about supporting developers and charities. After deductions for payment processor fees (typically around 5%) the net revenue is split 3 ways: 75% to developers, 10% to charity and 15% to Humble Bundle to cover costs associated with hosting the content.
Pay attention to 'after payment processor fees'. Not that I know for sure but as far as I know for GOG/Steam that's included in the service so will come from the cut they take.
Post edited December 12, 2018 by Pheace
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Themken: If you cannot get your old game to work on Steam, no point in bothering Steam's support about it. Here they promise they run or your money back. That is worth a lot but also costs a lot.
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blotunga: ^This. Also keep in mind that GOG doesn't makes a lot of money. They have to cover the cost of fair price package for example. I don't think they can offer a better cut without endangering the store itself, which in the end would hurt us, the buyers even more.
In fact, they have lost money for the first 9 months of this year.
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RWarehall: In fact, they have lost money for the first 9 months of this year.
They did?
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RWarehall: In fact, they have lost money for the first 9 months of this year.
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Pheace: They did?
The GoG segment is down 1,739,000 PLN for the year. 561,000 PLN 3rd quarter.
Post edited December 12, 2018 by RWarehall
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Pheace: Pay attention to 'after payment processor fees'. Not that I know for sure but as far as I know for GOG/Steam that's included in the service so will come from the cut they take.
Generally processor fees is ~3% of the sale. Paypal is a little worse, it's 35 cents plus 3%. So a $1 purchase would result in about 62 cents which is then split between dev & store.