X-Com: UFO Defense: I can readily acknowledge that this is one of the greatest PC games of all time; I'm afraid it just doesn't "resonate" with me. There's the "open" structure where you have to react to real-time events, instead of a predefined succession of fixed levels or missions; then, there's all the managerial aspect and long-planning, which I don't find that appealing. While these features are surely what attracts praise from other gamers, they don't work for me. A pity, since it's undoubtedly a great game. I have a feeling, I would have liked it much much more, if I played it at a younger age.
Alone in the Dark: in my opinion it relies too much on combat; the combat itself feels awkward; and I am stuck at a certain point, and clueless about how to progress. I really wanted to like this game... I can perfectly understand why it's considered a classic, but sadly I don't think I'm going to return to it, at least in the near future.
Realms of the Haunting: I got stuck and honestly I don't think I'll go back and revisit this game. A pity, since it's fairly enthralling and has a peculiar "flavour" to it. But I don't know what I am supposed to do next and I don't care enough or I don't have enough time/patience to find it out.
Redneck Rampage: a game that I feel sorry to abandon. True, it has a limited gameplay and it's a bit primitive from a technical standpoint, but the setting is original, the atmosphere is nice and not without its charms, and it could offer some simple, if crude, fun... if only you didn't have to go looking for hidden keys, levers, switches, secret areas etc.! I don't like this kind of things, because I generally suck at finding them and I end up wandering around without knowing what to do or where to go, until all the fun goes down the drain.
The Incredible Machine (with all its sequels): as much as I'd like to finish all levels, I don't think it will ever happen... it's just too much. I wonder if someone ever made it. Well, maybe someone.
Kairo: it is one of those "enigmatic" games, where you move around a misterious environment trying to understand what to do, without instructions or even a readily apparent plot. Generally I do not enjoy this kind of game (Antichamber being a glorious exception), since my gaming time is not that much already and I don't like having to spend it to figure out what I'm supposed to do. I reached the first milestone (turning on a kind of lighthouse), then my interest waned rapidly.
Heroes of Might and Magic: these turn-based games on a grand scale take sooo much time... plus, if I'm not wrong, the campaign is just made up of a series of unrelated maps, and no. 2 is better anyway, so I got uninterested pretty quickly.
On a different note: I found
Silver too childish, and I didn't feel the urge to go further.
Hey, I could also mention the old
P. P. Hammer on the Amiga: I thought the game had only 20 levels; when I reached level 21, I felt suddenly exhausted... also,
R-Type, level 3.
Ivanhoe: I never lasted for more than a minute, never understood what was going on in that game, except that it sucked. And don't even get me started about
Lemmings...
On the C64, there would be a ton of such games to list (Impossible Mission, or Strangeloop for example, or Ghouls 'n' Ghosts), but there's one in particular that for me is the very embodiment of defeat and frustration: the quite obscure
Microdot. It always felt like a truly impossible task, one I couldn't even begin to accomplish. Hey I was just a kid, maybe it would be different now... maybe.
Also,
Escape from Paradise: I never went beyond the first screen. Never understood where you had to go.
(Yes, old games were harder...)
samuraigaiden: Serious Sam The First Encounter. BUT I have to point out this is obviously a game designed with co-op in mind and I was trying to solo it.
idbeholdME: Hard disagree with the co-op statement. I never played a second of co-op in that game and never in any area have I felt that it was "obviously" designed for co-op.
Same for me. BTW I managed to finish the game, but only on the "normal" setting and, to tell the truth, only with a bit of "savescumming" near the end (basically, saving between successive waves of enemies). I must say that, contrary to what happens in most games, I found the "normal" difficulty to be too hard (at least according to my taste).
DadJoke007: I believe most games are beatable, they're just not fun enough to pour time into. The counter-argument to this would be [url=https://en.wikipedia.org/wiki/Flow_(psychology)]the flow state[/url], and that games you "can't beat" simply means "games you're too bad at to keep having fun until you beat it".
Interesting theory. Sometimes I wonder what would happen if, absurdly, I was paid for playing games, kinda like a job. Would I be able to finish each one of them?