Posted July 14, 2016
<span class="bold">To the Moon (+ the Holiday Special Minisodes)</span>
Another long overdue must-play from my backlog. For some reason, I had played most of Kan Gao's games (Do You Remember My Lullaby?, The Mirror Lied, and even the more recent A Bird Story), but never got to tackle his "magnum opus". Probably because, while I recognized the merits of those games, none of them really grasped me. But boy, the story was completely different this time around: I enjoyed it from beginning to end... and beyond, with the 2 mini-sodes that act as an appetizer for the upcoming sequel. The story is obviously tailored to play with your feelings, but it still gets away with it. I admit to having cried, and yes, that was during the 'log scene in the carnival'. But above all I loved its bittersweet ending, and the hypothetical moral dilemmas it poses (like, would you hire SigmundCorp in your final moments?)
As others have pointed out before me, the gameplay is minimal and clunky at best. I didn't mind having to click the mouse or press a key after every line of dialogue, but the lacking UI did eventually get to me (e.g. the pathfinding is abysmal so you often have to click several times to get the characters where you wanted them to go from the start). The engine is probably the one to blame for most of these shortcomings, but still I don't think the game suffers much from it, if only because it sports some of the most beautiful graphics and music found in an RPGmaker game ever. Especially the music, which is accountable for a big percentage of the tears the game has provoked since its release.
Even though the obvious protagonists of the story are John and River (and probably another one whose identity I won't reveal to avoid spoilers), I grew fond of Drs. Rosalene and Watts, all the more so after playing the minisodes. Both of them are supposed to return in Finding Paradise, but I've just discovered it will also feature the boy from A Bird Story, so nice way to tie up all your narrative universe together, Mr. Gao!
My list of finished games in 2016
Another long overdue must-play from my backlog. For some reason, I had played most of Kan Gao's games (Do You Remember My Lullaby?, The Mirror Lied, and even the more recent A Bird Story), but never got to tackle his "magnum opus". Probably because, while I recognized the merits of those games, none of them really grasped me. But boy, the story was completely different this time around: I enjoyed it from beginning to end... and beyond, with the 2 mini-sodes that act as an appetizer for the upcoming sequel. The story is obviously tailored to play with your feelings, but it still gets away with it. I admit to having cried, and yes, that was during the 'log scene in the carnival'. But above all I loved its bittersweet ending, and the hypothetical moral dilemmas it poses (like, would you hire SigmundCorp in your final moments?)
As others have pointed out before me, the gameplay is minimal and clunky at best. I didn't mind having to click the mouse or press a key after every line of dialogue, but the lacking UI did eventually get to me (e.g. the pathfinding is abysmal so you often have to click several times to get the characters where you wanted them to go from the start). The engine is probably the one to blame for most of these shortcomings, but still I don't think the game suffers much from it, if only because it sports some of the most beautiful graphics and music found in an RPGmaker game ever. Especially the music, which is accountable for a big percentage of the tears the game has provoked since its release.
Even though the obvious protagonists of the story are John and River (and probably another one whose identity I won't reveal to avoid spoilers), I grew fond of Drs. Rosalene and Watts, all the more so after playing the minisodes. Both of them are supposed to return in Finding Paradise, but I've just discovered it will also feature the boy from A Bird Story, so nice way to tie up all your narrative universe together, Mr. Gao!
My list of finished games in 2016