Posted September 19, 2016
<span class="bold">Fran Bow</span>
Outstanding adventure game which probably (and unfortunately) flew a little under most radars. In my opinion it should have been prominently featured in any 'Best Adventures of 2015' list, but for the most part wasn't. Well, at least it received positive reviews across the board...
If you still haven't bought it, go get it now! If you do own it but haven't bothered playing it, stop whatever you're doing, install it, and fire it up! Be warned though: the story and most of this game's imagery is quite disturbing; definitely not recommended for children! If you can stand it, the weird and creepy aesthetic is probably the most prominent feature of Killmonday's debut title. The hand drawn art style may seem cute and childish at first sight, but it also has an undeniable Tim Burton-esque air, so it's really no surprise when it takes a weird and scary turn right from the start. The animation seems sometimes a little stiffy, and it is perhaps the weakest link in some otherwise superb visuals.
I remember playing the demo that was released during its Indiegogo campaign, and I enjoyed it a lot. It covered the first of the five chapters the game was expected to have, and since I completed it rather quickly I was expecting the final product to last for about 3-4 hours. Instead, it took me way longer than that (I couldn't really tell exactly how long, but the 8-9 hours claimed by HLTB users seem quite right). And that's a good thing, since I was hooked on it during the whole playthrough.
Well, to be completely honest I felt like the story was losing some momentum from its midpoint onwards. This actually means that the impacting, grotesque, and disturbing scenes appear less frequently and they have less of an impact both to the player and to Fran herself. At first I didn't like this toning down, just as I didn't like the ending either: it felt confusing and disappointing. But this is one of those games that stays with you after the end credits are over, and the more I thought about it, the more sense it all made. Plus, a couple of ideas and interpretations I read in this thread in the Steam forums (needless to say, it contains HUGE SPOILERS!) finally convinced me that the devs did an excellent job at composing a story with multiple layers of truth, that lets (or rather, impels) the player to choose what to believe.
My list of finished games in 2016
Outstanding adventure game which probably (and unfortunately) flew a little under most radars. In my opinion it should have been prominently featured in any 'Best Adventures of 2015' list, but for the most part wasn't. Well, at least it received positive reviews across the board...
If you still haven't bought it, go get it now! If you do own it but haven't bothered playing it, stop whatever you're doing, install it, and fire it up! Be warned though: the story and most of this game's imagery is quite disturbing; definitely not recommended for children! If you can stand it, the weird and creepy aesthetic is probably the most prominent feature of Killmonday's debut title. The hand drawn art style may seem cute and childish at first sight, but it also has an undeniable Tim Burton-esque air, so it's really no surprise when it takes a weird and scary turn right from the start. The animation seems sometimes a little stiffy, and it is perhaps the weakest link in some otherwise superb visuals.
I remember playing the demo that was released during its Indiegogo campaign, and I enjoyed it a lot. It covered the first of the five chapters the game was expected to have, and since I completed it rather quickly I was expecting the final product to last for about 3-4 hours. Instead, it took me way longer than that (I couldn't really tell exactly how long, but the 8-9 hours claimed by HLTB users seem quite right). And that's a good thing, since I was hooked on it during the whole playthrough.
Well, to be completely honest I felt like the story was losing some momentum from its midpoint onwards. This actually means that the impacting, grotesque, and disturbing scenes appear less frequently and they have less of an impact both to the player and to Fran herself. At first I didn't like this toning down, just as I didn't like the ending either: it felt confusing and disappointing. But this is one of those games that stays with you after the end credits are over, and the more I thought about it, the more sense it all made. Plus, a couple of ideas and interpretations I read in this thread in the Steam forums (needless to say, it contains HUGE SPOILERS!) finally convinced me that the devs did an excellent job at composing a story with multiple layers of truth, that lets (or rather, impels) the player to choose what to believe.
My list of finished games in 2016