RottenRotz: Was this the worst year for classic games on GOG?Will this become a trend now as GOG already signed as many publishers as they could.Thoughts?
As others have said:-
1. Many games have legal issues / are hard to contact and as you said all the "low hanging fruit" (easy to obtain) has been acquired. I'm sure GOG would love to bring NOLF 1-2, Diablo 2, etc, here but can't.
2. Ironically due to the success of GOG, some larger studios have realised there's still a market for old games and are withholding some of their old content for their own storefronts.
3. Some studios are either pathologically opposed to DRM-Free or don't want to sell old games here because they want to milk them to death with endless HD re-releases to maintain +$30 prices for 10-20 year old IP (Bethesda, Microsoft, etc). Hence why HD refreshes like Age of Empires 1-2 now have more DRM than they did at launch 20 years ago, whilst Skyrim won't come here until at least another 6x re-releases on Steam (Skyrim 10th Anniversary (2021), Skyrim Ultra-Ultra 8K HD (2023), Skyrim 25th Anniversary (2036), etc) all designed solely to keep "base pricing" artificially high.
4. The cancer of "post-purchase monetization" shoved into old games. The "Skyrim paid mods" debacle, "Creation Club" or simply locking mods behind Steam's "Workshop" paywall under the guise of 'convenience' - GOG of course lacks an equivalent.
5. "The gap" (between AAA's getting initially released vs re-released DRM-Free on GOG) is getting longer for some publishers. Eg, it took 5 years for Far Cry (2004 -> 2009) to come to GOG, whilst Far Cry 3 (2012) isn't here in 2019 after 7 years. This is causing an apparent "drought" of AAA's here for certain time-periods (2010-2014 is especially noticeable). In 7 weeks time, Skyrim will be as old (next year) as System Shock 2 or Planescape Torment were when GOG launched.