MysterD: I'd love to hear from some dev's how hard, easy, or whatever it is porting a game utilizing DRM-walled Steamworks over to say GOG Galaxy.
rjbuffchix: You mean porting a game utilizing DRM-walled Steamworks over to DRM-walled GOG Galaxy? ;)
Yup, that too. :P
Though I do wonder if it's a lot easier doing the porting than we might me think it is. Not sure how much work had to be done on the dev's end to move the game from one suite to another and/or how much work was already done on GOG's end for Galaxy for when dev's decide to use it.
Though, I'd guess most dev's and pub's are under NDA and probably can't talk about how porting from Steamworks (or any other DRM-walled Multiplayer service-suite) to another like Galaxy works.
Of course, I'd always rather dev's use more agnostic solutions - kind of like how GameSpy was, back in the day...which can be used on any game-store But, of course...that GameSpy didn't last forever either (RIP). It's always gonna be the problem of middleware like that for MP, whether open or proprietary - when dev's and pub's and own it themselves; they rely on others.
Which all goes back to why I wish dev's and pub's would build their games 1st more agnostic and smarter - start w/ skirmish modes working ALSO offline with bots/AI; and build Achievements/Trophies into the game itself for offline profiles and offline play like a Hard Reset Redux is.
I'd love to see stuff like The Secret World/Secret World Legends and even Elder Scrolls Online when player counts are dead and dev's want to pull the plug - just decide to make them work offline. Same goes for Fallout 76 too.
MysterD: I just wish more dev's would build their game smarter and more agnostic - built Achievements into the actual game itself so I can earn them offline with an offline in-game profile...even if nobody else sees them. I still like how Divinity 2 DKS/DC did this and also Hard Reset Redux - more should take note.
mqstout: Absolutely. And smart building of the game means NO STEAM WORKSHOP. That's destroyed so many games.
That too (on Steam WorkShop).
IIRC, that has been an issue for newer games like Skyrim on their GOG version port, right? That basically...some mods don't even work here b/c of whatever proprietary stuff Steam's WorkShop got going on.
Me, I've always preferred ModDB and Nexus - just grab the files; download them; and go go go. Do it yourself.