Thomas Was Alone

Thomas Was Alone (2012)

by Bithell Games, Ant Workshop Ltd, Curve Digital
Genres:Adventure, Indie, Platform, Puzzle
Themes:Action, Drama
Game modes:Single player
Story:Thomas Was Alone is an indie minimalist 2D platformer about friendship and jumping and floating and anti-gravity. Guide a group of rectangles through a series of obstacles, using their different skills together to get to the end of each environment.
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Stories about this game (3)
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user avatar@Dakuishauser avatar@Dakuisha
February 21, 2025
While this game is short, I made a stronger connection to the squares in this than I have with any other games NPCs. The naration is just spot on and I really with that Mike Bithell brings it to GOG at some point. There is already a DRM free release but I need it here on GOG as well.
user avatar@Mankybususer avatar@Mankybus
February 23, 2025
Many years ago I saw this little game on the PS3 store and thought to myself "Surely a platformer about squares and rectangles is nothing special." and dismissed it entirely for a couple of years. But then one day I watched a video by the late TotalBiscuit (rest in peace) where he gushed about how he fell in love with this game for a couple of minutes before moving onto the next subject, which in turn did make me a bit more open to trying it. Not long after that, I found the game was free for Playstation Plus, being a subscriber back then I decided to try it and kept an open mind, and wow I was blown away by how much I loved it. A truly wonderful and emotional journey about squares and rectangles meeting up together, making friends and forming alliances, working together to overcome not only their obstacles but also their fears, self doubts and loneliness. The gameplay was simple but really enjoyable puzzle platforming goodness, and the story was absolutely wonderful. I would happily pick this up in a heartbeat the moment it would arrive on GOG.
user avatar@dnovraDuser avatar@dnovraD
March 11, 2025
It's an artsy platformer game without being so up itself that it sees what it had for breakfast. You get time to breathe, time to think, and more importantly the narration isn't constantly banging on about the atom bomb or whatever Braid was about. It's a game ultimately about teamwork, as in the style of the Lost Vikings, but with a bit more than "Stab, shield and run".
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