Satisfactory

Satisfactory (2024)

by Coffee Stain Studios, Coffee Stain Publishing
Genres:Adventure, Strategy, Indie, Simulator
Themes:Open world, Science fiction, Sandbox
Game modes:Single player, Co-operative, Multiplayer
Story:Satisfactory is an FPS open-world factory building sim. You play as an engineer on an alien planet tasked to complete ‘Project Assembly’ - a massive machine for a mysterious purpose. Conquer nature, build multi-story factories, and automate to satisfaction!
user avatarAdded by @VanishedOne
Vote to bring this game to GOG and help preserve it.
1 738
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (5)
What’s your memory of Satisfactory?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
user avatar@dnovraDuser avatar@dnovraD
February 04, 2025
Unlike a certain other popular factory game, the game is 3D; which lends a lot more to the design of factories. Making your factory sprawl and transporting things across the land makes more sense, and the planet you're on doesn't look like an already predried industrialist hell. And while there are alien creatures, many of them are benign, or at worst limited in number. The developers were nice enough to even include an Arachnophobia mode which turns the dangerous skittery spiders into dangerous skittering cats. There's things to discover in the overworld, an ACTUAL GOAL, and much more!
When compared to other factory games, this one does a lot of things right: 1) There's no time limit, no overlooming threat that is waiting to eat your base and infinite resources once you setup a miner on a node. So where's the challenge you say? Well, the miners are limited, and there's better resource nodes (Impure, Normal and Pure categories) higher up in the mountains and or near dangerous locations. The challenge in the game comes from instead trying to connect all of your smaller outposts together and expand ever more. 2) The map is a singular gigantic handcrafted map with several starting zones, each subzone has its advantages and disadvantages but the devs made sure that you are able to thrive in any one of them. There's also tons of collectable resources out there that you'll need to find in order to improve your factory by overclocking, improving a personal stash and or etc. 3) The game is 3D, but graphics is not the only reason they went 3D, it's actually a much deeper and intricate game feature, because once you figure out that there's conveyor lifts to move resources up is when you realize that you can expand your factory vertically. 4) Exploration. It's a side focus of this game, but it is really good, it allows you to take a break from the factory and keep on improving your character and factory by finding new stuff to bring back and or finding new nodes or resources and there's also combat with enemies that habitate the world or guard something valuable. 5) The movement options in this game are really good, you can zipline on your power lines, bunny hop around your world, parachute from high elevation and or use something like vehicles or an intricate set of jumping pads that take you from point A to B 6) Instead of giving you a huge end goal that you need to figure out how to get to yourself, the game subdivides it into several phases, where you need to complete their goal before continuing and unlocking new technology
user avatar@Anubisariumuser avatar@Anubisarium
February 13, 2025
Kocham tę grę, jest przyjazna dla gracza, nie wymaga pośpiechu. Można grać samemu i z przyjaciółmi w dowolnym momencie. Gra posiada ogromną mapkę, którą wieżę, że powiększą :d. Kocham ludzi którzy ją wymyślili \o/
Satisfactory is one of my favorite games of all time. Everything about the game is so well crafted while still not taking itself too seriously. The first-person building experience feels intensely satisfying. And it progresses in ways that feel good. The game is also infused with a sense of humor. This is all set in a gorgeous world with hugely diverse biomes. The map is large to the point that new players often think the 4 different starting locations are 4 different worlds, when in fact those are just different areas of the same world. I have ~1700 hrs on this game since Update 4, mostly solo. The long-term challenge of this game is working out logistics (i.e. when to use pipes/belts, vehicles, trains, drones, etc) and organization (which are independent factories) of the product lines. I tried many different ways and enjoyed every one of them. There are still some things I have yet to try, including longer-term multiplayer sessions. This is precisely the kind of game that merits preservation.
When compared to other factory games, this one does a lot of things right: 1) There's no time limit, no overlooming threat that is waiting to eat your base and no finite resources once you setup a miner on a node. So where's the challenge you say? Well, the miners are limited, and there's better resource nodes (Impure, Normal and Pure categories) higher up in the mountains and or near dangerous locations. The challenge in the game comes from instead trying to connect all of your smaller outposts together and expand ever more. 2) The map is a singular gigantic handcrafted map with several starting zones, each subzone has its advantages and disadvantages but the devs made sure that you are able to thrive in any one of them. There's also tons of collectable resources out there that you'll need to find in order to improve your factory by overclocking, improving a personal stash and or etc. 3) The game is 3D, but graphics is not the only reason they went 3D, it's actually a much deeper and intricate game feature, because once you figure out that there's conveyor lifts to move resources up is when you realize that you can expand your factory vertically and expand vertically. 4) Exploration. It's a side focus of this game, but it is really good, it allows you to take a break from the factory and keep on improving your character and factory by finding new stuff to bring back and or finding new nodes or resources and there's also combat with enemies that habitate the world or guard something valuable. 5) The movement options in this game are really good, you can zipline on your power lines, bunny hop around your world, parachute from high elevation and or use something like vehicles or an intricate set of jumping pads that take you from point A to B 6) Instead of giving you a huge end goal that you need to figure out how to get to yourself, the game subdivides it into several phases, where you need to complete their goal before continuing and unlocking new technology
Those games also need your vote!
Dragon's Crown Pro
Dragon's Crown ProThe most beautiful 2D action RPG in history, which enchanted over a million adventurers on the PlayStation 3 and PlayStation Vita, is journeying to the PlayStation 4! With refined artwork and 4K compatibility, exploring dungeons and battling dragons has never looked so spellbinding. The soundtrack of swords and sorcery has also been revamped and re-recorded by a live orchestra. These improvements and more are conjuring a new era of high fantasy adventure!
Action
Fantasy
Historical
Action
Fantasy
Historical
619
3
Digimon Story: Lost Evolution
Digimon Story: Lost EvolutionAn RPG set in the Digimon Universe.
4 085
Star Wars: The Force Unleashed
Star Wars: The Force UnleashedStar Wars: The Force Unleashed is a Star Wars video game that takes place between the films Star Wars: Episode III Revenge of the Sith and Star Wars: Episode IV A New Hope. It is the centerpiece of the Star Wars: The Force Unleashed multimedia project, Star Wars: The Force Unleashed completely re-imagines the scope and scale of the Force and casts players as Darth Vader’s "Secret Apprentice," unveiling new revelations about the Star Wars galaxy seen through the eyes of a mysterious new character armed with unprecedented powers. The game showcases Digital Molecular Matter (DMM), an extremely detailed and realistic material physics engine developed by Pixelux, and Euphoria, a realistic bio-mechanical A.I. engine by NaturalMotion
Action
Fantasy
Science fiction
Action
Fantasy
Science fiction
710
1
Enslaved: Odyssey to the West
Enslaved: Odyssey to the WestEnslaved: Odyssey to the West is an action-adventure platform video game developed by Ninja Theory and published by Namco Bandai Games. It was released on PlayStation 3 and Xbox 360 on October 5, October 7 and October 8, 2010 in North America, Australia, Japan and Europe respectively.[1][2] A premium version, featuring all DLC content, was made for Microsoft Windows and Sony Playstation 3 and was later released on October 25, 2013. The story is a re-imagining of the novel Journey to the West written by Wu Cheng'en. Unlike the original story that was set in a fantastical version of ancient China, the game is set 150 years in a future post-apocalyptic world following a global war, with only remnants of humanity left, along with the still active war machines left over from the conflict. Like the original story however, the plot revolves around someone who forces the help and protection of a warrior, with many characters sharing the same names and roles. The game's story was written by Alex Garland, with voice talent and motion capture from Andy Serkis and Lindsey Shaw.
Action
Science fiction
Action
Science fiction
251
Command & Conquer: Red Alert 2 and Yuri’s Revenge
Command & Conquer: Red Alert 2 and Yuri’s RevengeThe Invasion Has Begun
Action
Action
638
2
Command & Conquer: Red Alert, Counterstrike and The Aftermath
Command & Conquer: Red Alert, Counterstrike and The AftermathSurrender is not an option
Action
Action
182
Majesty 2: The Fantasy Kingdom Sim
Majesty 2: The Fantasy Kingdom SimIn the world of Majesty, you are the ruler of the kingdom of Ardania. At your service are your loyal and somewhat obnoxious subordinates, who have their own minds about how things should be done. Majesty is the only game where your heroes decide on their own what should be done and when, leaving you to try to control them through monetary incentives.
Fantasy
Historical
Fantasy
Historical
44
1
Star Wars Episode I: The Phantom Menace
Star Wars Episode I: The Phantom MenaceStar Wars Episode I: The Phantom Menace is an adventure video game released by LucasArts in 1999. It is based on the film of the same title.
Action
Science fiction
Action
Science fiction
6 027
18
Zoo Tycoon
Zoo TycoonZoo Tycoon is a business simulation developed by Blue Fang Games and released by Microsoft Game Studios. It is a tycoon game in which the player must run a zoo and try to make a profit. Although first released for Microsoft Windows and Macintosh in 2001, it was ported to the Nintendo DS in 2005. It was followed by two expansion packs, Zoo Tycoon: Dinosaur Digs and Zoo Tycoon: Marine Mania, which were released in 2002, as well as a sequel, Zoo Tycoon 2, released in 2004.
Sandbox
Sandbox
3 148
2
Pitfall!
Pitfall!Pitfall! is a video game designed by David Crane for the Atari 2600 and released by Activision in 1982. The player controls Pitfall Harry and is tasked with collecting all the treasures in a jungle within 20 minutes while avoiding obstacles and hazards.
Action
Action
168
1