Bust-a-Move '99

Bust-a-Move '99 (1999)

by Taito Corporation, Acclaim Entertainment
Genres:Strategy, Puzzle
Game modes:Single player, Multiplayer
Story:In the tradition of the Bust-A-Move series, Taito's Bust-A-Move '99 is a traditional puzzle game. The main objective is to destroy or get rid of (by dropping) all the bubbles located within the stage. Once you do this, you'll graduate to the next level. While the premise may sound simple, the logic and execution is not. Using a "bubble shooter", you must aim and shoot your bubbles to the top of the screen so that you can bring three bubbles of the same color together. When you do this, the bubbles will pop. One way to earn points is to have the popping bubbles as well as the bubble that was shot fall off the screen (in multi-player, it puts these bubbles on your opponent's side). This also gives you a lot less bubbles to take care of. Bubbles are constantly falling down. Popping them all in a short amount of time is necessary because the longer it takes you to pop them all, the faster they will drop. If you fail to clear out all the bubbles and they reach the bottom of the screen, the game is over. Bust-A-Move '99 contains some new options never seen in the Bust-A-Move series. There are now special bubbles (star, metal and rainbow to name a few), obstructive bubbles and blocks and new backgrounds. You are also given the opportunity to create your very own stages with the create-a-level editor.Show more
user avatarAdded by @Heal.n.Glow
Vote to bring this game to GOG and help preserve it.
8
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of Bust-a-Move '99?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Bust-a-Move '99 and inspire others.
Those games also need your vote!
Farming Simulator 17
Farming Simulator 17Farming Simulator 17 invites you into the challenging world of a modern day farmer. Take on all the challenges of farming life, including animal husbandry, crops, sales, and woodcutting. You decide how you want to manage and grow your farm in a huge, open world!
Business
Business
37
Farming Simulator 2013
Farming Simulator 2013Animal husbandry, crops, sales… It's up to you to manage and grow your own farm in a huge, totally new world!
33
Farming Simulator 19
Farming Simulator 19Farming Simulator 19 takes the biggest step forward yet with the franchise’s most extensive vehicle roster ever! You’ll take control of vehicles and machines faithfully recreated from all the leading brands in the industry, including for the first time John Deere, the largest agriculture machinery company in the world, Case IH, New Holland, Challenger, Fendt, Massey Ferguson, Valtra, Krone, Deutz-Fahr and many more.
Business
Business
45
Urban Myth Dissolution Center
Urban Myth Dissolution CenterJoin forces with the psychic Director of the Urban Myth Dissolution Center and solve a variety of cases involving cursed relics, rental properties with shady histories, and dimensional anomalies. Monstrous oddities and otherworldly planes abound in this occult mystery adventure game!
Horror
Mystery
Horror
Mystery
52
Hamtaro: Ham-Ham Heartbreak
Hamtaro: Ham-Ham HeartbreakAll the hamsters are bickering, and there's little wonder why! Spat, a meddling troublemaker, is telling fibs and causing heartache everywhere. It's up to Hamtaro and best-girl Bijou to follow Spat, stop the squabbling, and get everyone back on talking terms again.
Action
Comedy
Action
Comedy
54
1
Tokyo Dark
Tokyo DarkTokyo Dark is an anime-style horror adventure game combining point and click and visual novel genres. The story follows Detective Itou across Tokyo, searching for the truth behind her partner's strange disappearance. Featuring puzzles, stat management, and difficult decisions, Tokyo Dark puts the narrative in the hands of the player. Players' decisions change their character, opening or locking options and leading to multiple endings.
Horror
Mystery
Horror
Mystery
87
Last Window: The Secret of Cape West
Last Window: The Secret of Cape WestLast Window: The Secret of Cape West is an adventure video game developed by the now-defunct Cing and published by Nintendo for the Nintendo DS handheld game console. It is the sequel to Hotel Dusk: Room 215, starring protagonist Kyle Hyde and placed one year after the events of its predecessor. The game has visual and audio styles similar to that of the first game. In Last Window, Kyle Hyde is living in the Cape West Apartments, Los Angeles, in 1980. The story of this sequel is separate from the first game, even though it includes some connections to it. Last Window was the last game developed by Cing before the company filed for bankruptcy on March 1, 2010.
Mystery
Mystery
145
L.A. Noire: The Complete Edition
L.A. Noire: The Complete EditionL.A. Noire is set in Los Angeles in 1947 and challenges the player, controlling a Los Angeles Police Department (LAPD) officer, to solve a range of cases across five divisions. Players must investigate crime scenes for clues, follow up leads, and interrogate suspects, and the player's success at these activities will impact how much of each case's story is revealed. The game draws heavily from both the plot and aesthetic elements of film noir, stylistic films made popular in the 1940s and 1950s that share similar visual styles and themes, including crime and moral ambiguity. The game uses a distinctive colour palette, but in homage to film noir it includes the option to play the game in black and white. Various plot elements reference the major themes of detective and mobster stories such as Key Largo, Chinatown, The Untouchables, The Black Dahlia, and L.A. Confidential. L.A. Noire is notable for using Depth Analysis's newly developed technology MotionScan, whereby the actors portraying the game's characters were recorded by 32 surrounding cameras to capture facial expressions from every angle. The technology is central to the game's interrogation mechanic, as players must use the suspects' reactions to questioning to judge whether or not they are lying. L.A. Noire was the first video game to be shown at the Tribeca Film Festival. Upon release, the game received wide acclaim for its advances in storytelling and facial animation technology. As of February 2012, both PC and console versions had shipped nearly 5 million copies combined. In addition to the original full game, L.A. Noire: The Complete Edition for PC will include a multi-use code to access all the previously released downloadable content from the console versions, including the “Nicholson Electroplating” Arson case, the “Reefer Madness” Vice case, “The Consul’s Car” Traffic case, “The Naked City” Vice case and “A Slip of the Tongue” Traffic case.
Open world
Action
Historical
Thriller
Warfare
Sandbox
Mystery
Open world
Action
Historical
Thriller
Warfare
Sandbox
Mystery
3 422
Breath of Fire: Dragon Quarter
Breath of Fire: Dragon QuarterBreath of Fire: Dragon Quarter is a radical departure from the previous titles of the Breath of Fire series, and in some ways from standard Japanese-style role-playing games in general. The game is built like a huge dungeon crawler, with no overworld map. The combat is tactical: each character has action points (AP), which can be used to move around the screen during an enemy encounter, and perform a variety of combo attacks. There is no magic in the game, and many of the items found in dungeons are random. All the enemies are visible on screen. Depending on who first initiated a physical contact, the party or the enemies get an extra turn in battles. The game allows (and even encourages) the player to restart it from the beginning, keeping the items and the party experience. The game also features a special counter - Ryu can use his traditional dragon transformation abilities, but the counter raises with each such transformation, and when the counter reaches 100, the game is over. Raising the D-ratio allows characters to access new areas every time the game is replayed.
Fantasy
Fantasy
3 674
20
Siren
SirenThe story revolves around an interconnected cast of characters that possess a power which enables them to see and hear what a nearby character sees. The game was followed by a PlayStation 2 sequel, a reimagining for the PlayStation 3 and a film adaption. Siren is divided into stages, each taking place in one of ten areas in the village of Hanuda, and organized chronologically in a table called the "Link Navigator". In order to complete a stage, the player must accomplish a primary objective that usually involves reaching an exit point, subduing undead enemies called "Shibito", or finding an item. Objectives in different stages are interconnected via a butterfly effect, and a character's actions in one stage can trigger a secondary objective in another stage. There are miscellaneous items scattered throughout each stage that give the player further insight into the plot's background. Once obtained, these items are archived in a catalog and can be viewed at any time during the game's duration. The game's player characters possess a psychic power named "sightjack," which enables them to see and hear what a nearby Shibito or human sees and hears, and thus pinpoint its position, as well as gain knowledge of their activities and of the position of obtainable items. The clarity of each target depends on the distance from the player character. Once a point of view is located, it can be assigned to one of certain buttons of the controller to easily switch between multiple points of view. However, the player character is unable to move during use of the ability and is thus vulnerable to attack. The game encourages the player to avoid Shibito rather than fight them. Characters can walk silently, avoid the use of a flashlight, and crouch behind objects to elude detection. Certain mission objectives require the player character to use items and/or the environment to distract Shibito from their activity, in order for them to achieve a goal. Others require the player to escort a non-player character. Player characters can also shout at any time in order to get the attention of nearby Shibito. Within most stages, the player character can hide in certain places such as cupboards and lock doors to prevent Shibito from entering. When a Shibito hears a sound made by the player character, it will search in the direction from which they heard the sound. If a character is seen by a Shibito, the latter will pursue the character to kill them either with a melee or ranged weapon or by strangulation. The Shibito will also shout to alert other nearby Shibito. Once the character has remained out of the Shibito's sight for a period of time, the Shibito will give up and resume its usual habits. Weapons are available for the player throughout the game, ranging from melee weapons to firearms. While Shibito can be knocked out in combat, they cannot be killed and will reanimate after a short period of time. If a character is injured, they can recover after some time has passed. Characters will lose stamina during combat and while running.
Horror
Stealth
Survival
Horror
Stealth
Survival
882
4