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Hello all,

While exploring the wonderful world of Witcher 3, I found myself hurting the "this is the end of the world" invisible wall, in locations which were not at the map border AT ALL.

In fact, the "end of the world" sometimes seem to be pretty invasive. This invisible wall sometimes protudes forward in the map, in a way that is not predictable.

Moreover, this invisible wall does not correspond to the fog which is represented on the menu map.

Wouldn't it have been much simpler if the invisible wall would have been clearly represented in the menu map?
Post edited May 26, 2015 by Glocon
I first thought the end of the world areas were part of upcoming dlc's but I',m not so sure anymore. It is a bit weird how they implemented the invisible wall but I'll get over it. Someone will probably make a map mod eventually.
Yea the playable area is much smaller than the actual map. So when they said it was a gigantic world that was bigger than GTA5. They lied.

Compared to W1 and 2 the world is huge though. Even 1 town is bigger than most of the W2 zones and it's seamless.
Post edited May 26, 2015 by NasherUK
The constant invisible walls and "You have reached the end of the world" messages are annoying as all hell. Surely they could have found a better way to go about this than having undefined borders. That said, the maps, while split up, are huge. Once you leave White Orchard and start visiting other areas, things really start to open up a lot.

But again, I do agree. The invisible walls are a nuisance. I can't tell you how many times I was just exploring the world, seeing what there is to see, and have come across the "end of the world" crap with the automatic fast travel prompt that corresponds with it. Supper obnoxious and unnecessary.
It would be great to indicate this invisible wall in some way. I'm not complaining about their existence (which is unavoidable) but about their invisibility, which leads to hitting them constantly.

IMHO, it would be great to materialize the territory of dragons, on the menu map and on the mini map, by fog. It would allow to explore the world without continuously exceed the limit.

Geraldt medaillon could also, maybe, vibrate when reaching the frontier, because of dragon magic.

Just some ideas.