Posted September 12, 2017
I just bought this yesterday as a birthday present for myself.
I own the other two games on Steam and enjoyed parts of them, but could never really immerse myself in them. After playing a few hours yesterday, I feel like this one is a keeper. I am officially enthralled with the storyline, and the game mechanics feel far better to me than either of the other two games in the series.
I am denotatively a casual gamer. I'm no longer a young man, and my responsibilities and interests don't allow for me to spend a ton of time concurrently playing a game. So this may be slow.
But I wanted to document my most memorable moments of the game as I progress. THERE WILL BE SPOILERS. I don't know how to not show those. I will wait to hear from this community on how to responsibly hide those, if possible. And if I cannot, then I will warn readers as far ahead as possible.
So, to start...
SPOILER ALERT: If you haven't played through the first part of the game at White Orchard, then do so before reading this.
DAY 1
My first impressions:
- The game is WAY easier to control than the previous iterations. Combat is simpler, more intuitive (to me), and more fun.
- Character development is so far excellent. I get a real feel for the personalities of Yennefer, Ciri, and Vesemer (spellings may be incorrect), and the local commander of the Black Guard. There is even sympathy/understanding for the Griffin, and what he has been through.
- The world is gorgeous. One of the first times I've really appreciated different parts of the day/night, and variable weather/conditions.
- The themes (so far) are dark, but not as dark as I anticipated. I think humor and humanity sprinkled into dialogue and cutscenes goes a long way in building a world that is harsh, but not completely devoid of joy. This is a hard balance to strike and why I find many games to be so depressing. We'll see if this tone continues. I hope so.
Thoughts on the first few missions:
- The Griffin quest was by far the most fun for me in this first area. It unfolded in a way that felt very natural and the narrative really fleshed out how disparate parties all had an interest in what I was doing.
- It is clear that some decisions will have potential implications later, but it's hard to understand what they will be. That's very real. I like it.
The two things I haven't liked so far:
- Geralt can be a dick. And in ways that bother me and seem out of character. The game *makes* you respond in a certain way that isn't necessarily commensurate with the dialogue choices. This is true in almost every RPG I've played. But for being almost a century old, and supposedly being amoral and apolitical, this guy sure can get his feelings hurt easily and react like a 15-year-old instead of a centenarian.
- It bothers me that I was given no choice with the bandits at the tavern. It bothers me a LOT. Here are two killing machines that have untold experience under their belt. It would seem to me that they could resolve the matter in a more professional way. As in, making a really good example of one bandit and then backing themselves out of the situation. Or even an option to take some damage and hand out some non-fatal beat downs (which is what they had coming to them - I hope the idiot barmaid had to clean up the mess).
I am itching to fire TW3 up again here today, but don't know if I'll have the chance. Hopefully I can sneak in another hour or two. :)
So far I am smitten. Most fun I've had since The Wolf Among Us. I LOVE narrative-driven games.
I own the other two games on Steam and enjoyed parts of them, but could never really immerse myself in them. After playing a few hours yesterday, I feel like this one is a keeper. I am officially enthralled with the storyline, and the game mechanics feel far better to me than either of the other two games in the series.
I am denotatively a casual gamer. I'm no longer a young man, and my responsibilities and interests don't allow for me to spend a ton of time concurrently playing a game. So this may be slow.
But I wanted to document my most memorable moments of the game as I progress. THERE WILL BE SPOILERS. I don't know how to not show those. I will wait to hear from this community on how to responsibly hide those, if possible. And if I cannot, then I will warn readers as far ahead as possible.
So, to start...
SPOILER ALERT: If you haven't played through the first part of the game at White Orchard, then do so before reading this.
DAY 1
My first impressions:
- The game is WAY easier to control than the previous iterations. Combat is simpler, more intuitive (to me), and more fun.
- Character development is so far excellent. I get a real feel for the personalities of Yennefer, Ciri, and Vesemer (spellings may be incorrect), and the local commander of the Black Guard. There is even sympathy/understanding for the Griffin, and what he has been through.
- The world is gorgeous. One of the first times I've really appreciated different parts of the day/night, and variable weather/conditions.
- The themes (so far) are dark, but not as dark as I anticipated. I think humor and humanity sprinkled into dialogue and cutscenes goes a long way in building a world that is harsh, but not completely devoid of joy. This is a hard balance to strike and why I find many games to be so depressing. We'll see if this tone continues. I hope so.
Thoughts on the first few missions:
- The Griffin quest was by far the most fun for me in this first area. It unfolded in a way that felt very natural and the narrative really fleshed out how disparate parties all had an interest in what I was doing.
- It is clear that some decisions will have potential implications later, but it's hard to understand what they will be. That's very real. I like it.
The two things I haven't liked so far:
- Geralt can be a dick. And in ways that bother me and seem out of character. The game *makes* you respond in a certain way that isn't necessarily commensurate with the dialogue choices. This is true in almost every RPG I've played. But for being almost a century old, and supposedly being amoral and apolitical, this guy sure can get his feelings hurt easily and react like a 15-year-old instead of a centenarian.
- It bothers me that I was given no choice with the bandits at the tavern. It bothers me a LOT. Here are two killing machines that have untold experience under their belt. It would seem to me that they could resolve the matter in a more professional way. As in, making a really good example of one bandit and then backing themselves out of the situation. Or even an option to take some damage and hand out some non-fatal beat downs (which is what they had coming to them - I hope the idiot barmaid had to clean up the mess).
I am itching to fire TW3 up again here today, but don't know if I'll have the chance. Hopefully I can sneak in another hour or two. :)
So far I am smitten. Most fun I've had since The Wolf Among Us. I LOVE narrative-driven games.