Posted December 16, 2022
When I open the game through steam, RED Launcher open, when I click play I get this message
Error [content0]game\projectile\advancedprojectile.ws(269): Cannot access protected property 'signEntity' in class 'W3SignProjectile' here.
Error [content0]game\projectile\advancedprojectile.ws(661): Cannot access protected property 'signEntity' in class 'W3SignProjectile' here.
Error [content0]game\projectile\advancedprojectile.ws(835): Cannot access protected property 'signEntity' in class 'W3SignProjectile' here.
Error [content0]game\gameplay\items\spells\signentity.ws(624): Could not find function 'GetBurnEffectPlayed'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Error [content0]game\projectile\advancedprojectile.ws(269): Cannot access protected property 'signEntity' in class 'W3SignProjectile' here.
Error [content0]game\projectile\advancedprojectile.ws(661): Cannot access protected property 'signEntity' in class 'W3SignProjectile' here.
Error [content0]game\projectile\advancedprojectile.ws(835): Cannot access protected property 'signEntity' in class 'W3SignProjectile' here.
Error [content0]game\gameplay\items\spells\signentity.ws(624): Could not find function 'GetBurnEffectPlayed'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.