Posted May 20, 2015
Been playing on the hardest difficulty, so my own experience may vary with others.
Oils: I have a huge personal issue with this mechanic. Oil flask has unlimited usage? That's odd, and I'm not sure if it lasts for 20 hits or 20 swings, either way it seems like I have to apply the oil to the blade every 10 seconds and to do that you have to open the inventory during a fight which breaks the flow of combat. I contemplated this from a design decision point of view but it seems atrocious no matter which way I look at this mechanic. If it was a 5 minute duration it would actually be usable, but instead we have an unlimited oil flask that needs to be used every 10 seconds by opening the inventory during combat. I just don't even bother using this anymore even on the hardest difficulty due to the way this mechanic has been designed. It's just poor design.
Just to give you an example of how fast this oil runs out, on the hardest difficulty a single level 4 drowner takes around 6 or 7 hits to kill at level 4 geralt with a 130dps silver sword.
Potions: I dislike how you can only have up to 3 potions (swallow) in your inventory, but can be carrying 15 weapons. I mean if this is supposed to be so limited for the sake of being realistic, I find it to be annoying rather than immersive. If I have the alcohol I should be able to control how many potions I want to make when I meditate. It doesn't even make sense for the sake of balance either. In the hardest difficulty (not sure if that matters) it takes all 3 swallow potions to regenerate your health bar from low health at level 4. That's too ridiculous especially compared to food. They need a buff and they need to allow us to make more than 3 of them.
I mean I guess you could use the 3 potions you have, stop and rest every 1 hour but ?-_-? that's tedious for the sake of being tedious. I contemplated this decision from a game-balance point of view and I conclude that if food does not have this limitation in combat (you can carry a lot of it and consume it instantly during combat) then I'm not exactly sure why this is so extremely limited for the potions. I find it annoying.
Hopefully someone makes a mod for oils and potions because these current in-game designs are atrocious.
Oils: I have a huge personal issue with this mechanic. Oil flask has unlimited usage? That's odd, and I'm not sure if it lasts for 20 hits or 20 swings, either way it seems like I have to apply the oil to the blade every 10 seconds and to do that you have to open the inventory during a fight which breaks the flow of combat. I contemplated this from a design decision point of view but it seems atrocious no matter which way I look at this mechanic. If it was a 5 minute duration it would actually be usable, but instead we have an unlimited oil flask that needs to be used every 10 seconds by opening the inventory during combat. I just don't even bother using this anymore even on the hardest difficulty due to the way this mechanic has been designed. It's just poor design.
Just to give you an example of how fast this oil runs out, on the hardest difficulty a single level 4 drowner takes around 6 or 7 hits to kill at level 4 geralt with a 130dps silver sword.
Potions: I dislike how you can only have up to 3 potions (swallow) in your inventory, but can be carrying 15 weapons. I mean if this is supposed to be so limited for the sake of being realistic, I find it to be annoying rather than immersive. If I have the alcohol I should be able to control how many potions I want to make when I meditate. It doesn't even make sense for the sake of balance either. In the hardest difficulty (not sure if that matters) it takes all 3 swallow potions to regenerate your health bar from low health at level 4. That's too ridiculous especially compared to food. They need a buff and they need to allow us to make more than 3 of them.
I mean I guess you could use the 3 potions you have, stop and rest every 1 hour but ?-_-? that's tedious for the sake of being tedious. I contemplated this decision from a game-balance point of view and I conclude that if food does not have this limitation in combat (you can carry a lot of it and consume it instantly during combat) then I'm not exactly sure why this is so extremely limited for the potions. I find it annoying.
Hopefully someone makes a mod for oils and potions because these current in-game designs are atrocious.
Post edited May 26, 2015 by Shelledfade