Posted January 09, 2016
Hello all,
I'll get right to it: my pc is i52500k/asus 960 4gb/ 8 gb ram/ windows 7/ gaming at 1080p.
i set up everything on ultra except hairworks off, grass density on medium, and background characters on low; in-game vsync and frame limiter to 60; full-screen; with these settings i get maybe like 50 fps on the roads outside villages, 40 in the forest and villages and 60 on the beach. Didn't reach Novigrad yet but I imagine it's pretty bad over there.
What irks me is that the aforementioned fps stay the same, regardless of fine tuning the settings. If i switch everything that I have from ultra to high, there is absolutely no fps gain. If i go further to medium there's a very marginal fps increase. If I go all in and put absolutely everything on low, i'll get 60 fps but the game looks terrible. I tried to play with individual settings to see if they give me fps gains/losses, while keeping the rest the same, but none made any difference. Post processing doesn't give any fps gains/losses except for AA obviously, but that one i had it on ssao regardless so can't fine tune with it.
My question is: is it normal for these settings to be that rigid when it comes to fps? In Star wars Battlefront I can put everything on ultra and i get 51 fps, with the game looking absolutely amazing. If I turn down to High, the game will still look very good, but it will give me constant 60 fps (best for multiplayer). I'm not looking for the same performance on the witcher, since I know it's very heavy on requirements, and I have an average GPU, but how come I can't get any additional fps by tuning the settings?
I know it was a long post, sorry for that :P.
Thank you in advance for any insight you can give me.
I'll get right to it: my pc is i52500k/asus 960 4gb/ 8 gb ram/ windows 7/ gaming at 1080p.
i set up everything on ultra except hairworks off, grass density on medium, and background characters on low; in-game vsync and frame limiter to 60; full-screen; with these settings i get maybe like 50 fps on the roads outside villages, 40 in the forest and villages and 60 on the beach. Didn't reach Novigrad yet but I imagine it's pretty bad over there.
What irks me is that the aforementioned fps stay the same, regardless of fine tuning the settings. If i switch everything that I have from ultra to high, there is absolutely no fps gain. If i go further to medium there's a very marginal fps increase. If I go all in and put absolutely everything on low, i'll get 60 fps but the game looks terrible. I tried to play with individual settings to see if they give me fps gains/losses, while keeping the rest the same, but none made any difference. Post processing doesn't give any fps gains/losses except for AA obviously, but that one i had it on ssao regardless so can't fine tune with it.
My question is: is it normal for these settings to be that rigid when it comes to fps? In Star wars Battlefront I can put everything on ultra and i get 51 fps, with the game looking absolutely amazing. If I turn down to High, the game will still look very good, but it will give me constant 60 fps (best for multiplayer). I'm not looking for the same performance on the witcher, since I know it's very heavy on requirements, and I have an average GPU, but how come I can't get any additional fps by tuning the settings?
I know it was a long post, sorry for that :P.
Thank you in advance for any insight you can give me.
Post edited January 09, 2016 by Elvedred