WildHobgoblin: Now, those annoying sirens, on the other hand...
Mr_GeO: Aard in the face when they are closing to you and they fall from the sky like a buckets of concrete. And when you have them grounded, they are just fodder for your silver sword. In fact, with a bit of training you can improve your timing to the point where buggers will be stunned by the fall for long enough to slaughter them with single and elegant
coup de grâce.
Thanks for the tips (later on you can also use the Hornwall horn to zap all sirens/erynias in the vicinity)... My complaint, however, wasn't so much that they are difficult to kill, just that there are so frigging many of them :-)
When you start clearing off question marks in Skellige they just pop up everywhere, so to me they are the vermin of TW3.
It very much reminded me of the drowner situation in TW1, where in the later acts the drowners are just one-hit-kills, but there's still hordes of them everywhere, so fighting them is an annoyance more than anything. You receive a ribbon there which is supposed to ward them off, but doesn't work properly. I always considered the Drowner Pheromones to be the TW3 equivalent of that, but apparently they copied the "not working properly" aspect as well ;-)