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Hello everyone,

Did you guys meet the same problem like I have when DLSS is on? Please take a look at the screenshot.

Thanks in advise.
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Post edited April 14, 2023 by alex_mega
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Try on newest Dlss dll:
https://www.nexusmods.com/witcher3/mods/8120

On FSR od you have same problem? If not then use FSR 2.1.2 mod insteed of Dlss, I looks and works the same like DLSS:
https://steamcommunity.com/app/292030/discussions/0/3819655463294863618/
I've played the entire game with DLSS, and in the beginning I didn't notice much of it, until later on in the game when I especially got to Skellige. Then I started noticing it pretty much in every cave and across water.

After trying out various graphics settings I found out it's somehow related to rasterized reflections since enabling ray-traced reflections solve the issue for me.

Screen Space Reflections: High seems to be the issue specifically. Setting it to Low also solves it.
Post edited April 17, 2023 by fj0d09r
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R4zen_Hose_Tony: Try on newest Dlss dll:
https://www.nexusmods.com/witcher3/mods/8120

On FSR od you have same problem? If not then use FSR 2.1.2 mod insteed of Dlss, I looks and works the same like DLSS:
https://steamcommunity.com/app/292030/discussions/0/3819655463294863618/
Ok, will try, thank you!
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fj0d09r: I've played the entire game with DLSS, and in the beginning I didn't notice much of it, until later on in the game when I especially got to Skellige. Then I started noticing it pretty much in every cave and across water.

After trying out various graphics settings I found out it's somehow related to rasterized reflections since enabling ray-traced reflections solve the issue for me.

Screen Space Reflections: High seems to be the issue specifically. Setting it to Low also solves it.
Yes, it helped, thank you!

Yes, I'm just trying to use DLSSD for ray tracing because this is the best option for RT. There is only one problem for me - Geralt looks bad on the Inventory screen when DLSS is ON. Too many glares etc
Post edited April 19, 2023 by alex_mega
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alex_mega: Yes, I'm just trying to use DLSS for ray tracing because this is the best option for RT. There is only one problem for me - Geralt looks bad on the Inventory screen when DLSS is ON. Too many glares etc
FSR is even worse, and that's a side-effect from upscaling that either Nvidia, AMD and/or CDPR need to solve. I suppose the easiest "fix" for CDPR is for them to disable upscaling on the inventory screen or on Geralt's 3D model.
Post edited April 23, 2023 by fj0d09r
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alex_mega: Did you guys meet the same problem like I have when DLSS is on? Please take a look at the screenshot.
The latest update (patch 4.03) may have fixed this problem, and ghosting should be reduced, but it's not eliminated completely, as ghosting trails of light can still sometimes appear on the right edge of the screen inside caves with DLSS + Screen Space Reflections: High, when moving the camera view to the right. The left side seems to be free of it however.
Post edited May 11, 2023 by fj0d09r