Posted May 26, 2015
BUGS
--Mutagens and some general skills (e.g. Griffin School Techniques) must be replaced in the character screen after each game load in order for their bonuses (e.g. to attack power, sign intensity, etc.) to be applied properly.
--Buying the Enhanced Moon Dust and Enhanced Northern Wind manuscript pages doesn't actually add the recipes to your alchemy list.
--Chernobog rune stones don't work as intended; they display upgrades of "0 Attack."
--All merchants that have been "discovered" should have their icons permanently visible on the main map, unless they've somehow been removed due to completing a quest.
--The alchemist just outside Novigrad to the north of Oxenfurt Gate buys and sells all items at face value, and is the only merchant I've found (after 40 hours of playing) who buys crossbow bolts. The buy/sell value "exploit" should be fixed, while all blacksmiths in the game should be able to buy crossbow bolts.
--Some merchants (e.g. the blacksmith in the NE corner of the Novigrad Fish Market, the alchemist just outside Novigrad to the north of Oxenfurt Gate, etc.) aren't always present/visible when they should be; meditating "fixes" this.
--Some quest items (e.g. the "Cage Key" used in a "Person(s) in Distress" location - I forget which one exactly, one "Squirrel Tail" used in the "Contract: Woodland Beast" quest, the "Silver Monocle," etc.) aren't correctly recategorized as non-quest/sellable items after the related quest is completed.
--Some quests (e.g. the "Deserter Gold" treasure hunt quest in White Orchard, the "Coast of Wrecks" treasure hunt quest in Farcorners, etc.) aren't added to your quest journal if completed in a certain order.
UI SUGGESTIONS
--The option to disable autosaves/checkpoint saves should be added.
--Mechanics allowing storage of items in containers should be added.
--Swords should never be "auto-sheathed"; swords should only be sheathed when the player does so manually.
--Herbs should be harvested without the need to open a loot window.
--The popup window that appears when hovering over each item in a merchant's inventory (with the exception of equipment) should also display how many of that item you already own.
--Inventory item sorting could be improved; in particular, it should be much easier to see how much alcohest is in your inventory at any time. Also, alchemy items, crafting items, and books/documents should have separate tabs.
--Books/documents should be marked as "read" or "not read" in all inventory screens.
--Containers that are near/attached to light sources should be made easier to loot - i.e. without the "Ignite"/"Extinguish" prompt getting in the way.
--Mutagens and some general skills (e.g. Griffin School Techniques) must be replaced in the character screen after each game load in order for their bonuses (e.g. to attack power, sign intensity, etc.) to be applied properly.
--Buying the Enhanced Moon Dust and Enhanced Northern Wind manuscript pages doesn't actually add the recipes to your alchemy list.
--Chernobog rune stones don't work as intended; they display upgrades of "0 Attack."
--All merchants that have been "discovered" should have their icons permanently visible on the main map, unless they've somehow been removed due to completing a quest.
--The alchemist just outside Novigrad to the north of Oxenfurt Gate buys and sells all items at face value, and is the only merchant I've found (after 40 hours of playing) who buys crossbow bolts. The buy/sell value "exploit" should be fixed, while all blacksmiths in the game should be able to buy crossbow bolts.
--Some merchants (e.g. the blacksmith in the NE corner of the Novigrad Fish Market, the alchemist just outside Novigrad to the north of Oxenfurt Gate, etc.) aren't always present/visible when they should be; meditating "fixes" this.
--Some quest items (e.g. the "Cage Key" used in a "Person(s) in Distress" location - I forget which one exactly, one "Squirrel Tail" used in the "Contract: Woodland Beast" quest, the "Silver Monocle," etc.) aren't correctly recategorized as non-quest/sellable items after the related quest is completed.
--Some quests (e.g. the "Deserter Gold" treasure hunt quest in White Orchard, the "Coast of Wrecks" treasure hunt quest in Farcorners, etc.) aren't added to your quest journal if completed in a certain order.
UI SUGGESTIONS
--The option to disable autosaves/checkpoint saves should be added.
--Mechanics allowing storage of items in containers should be added.
--Swords should never be "auto-sheathed"; swords should only be sheathed when the player does so manually.
--Herbs should be harvested without the need to open a loot window.
--The popup window that appears when hovering over each item in a merchant's inventory (with the exception of equipment) should also display how many of that item you already own.
--Inventory item sorting could be improved; in particular, it should be much easier to see how much alcohest is in your inventory at any time. Also, alchemy items, crafting items, and books/documents should have separate tabs.
--Books/documents should be marked as "read" or "not read" in all inventory screens.
--Containers that are near/attached to light sources should be made easier to loot - i.e. without the "Ignite"/"Extinguish" prompt getting in the way.
Post edited May 29, 2015 by mikegogrichard