It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I didn't write the following text, however, i totally agree with the following:

Ok, so the next Witcher game gets the go-ahead and you're in charge. You have the assets and technology developed for the last game. What do you do now?

Here's what I think.

Having failed at the console version of the first game, and got a 360 version out this time, I want to capitalise on what I've learned. So the next game has to come out while the 360 is still a current platform. So in two years, not five.

My game was basically a triumph. W3 will do all the same stuff. Yay Witchers.

However, I must try and understand why the entire world thinks my early stages were too difficult :) Better autosaving apart from anything else...

I must work out a better way to integrate alchemy, potions and meditation into the game. This is a great part of the Witcher mystique but still strangely clunky in game.

I must improve the UI around the inventory/merchant/crafting/alchemy screens. Perhaps I need to streamline further. Crafting didn't work all that well given the the loot available from enemies. One of those things needs tweaking. Were there too many potions? There were only 5 signs and they all did clearly different things. Were the potions insufficiently differentiated in comparison? Or the bombs? Or traps?

I've done a massive and largely successful overhaul of the combat system for W2. Can I spend a fraction of that effort filling in the remaining gaps?Specifically Geralt's need to come to a halt at the end of some animations when the player wants him to MOVE DAMMIT. Can that be tweaked or have we pushed our originally d20-based engine as far as we can go with it? Or can we redo animations so if The Witcher isn't responding, his animation makes that make sense?

Will the same combat system do for another game, or do we need to create more options? Hm. Must think.

Geralt's frequent inability to step over twigs is the other visible clunk in our world-building. Can we address this? Geralt does run up some slopes perfectly happily, so is there further engine work that would let him step or vault over small obstacles? Or can we do design work that doesn't put put 6 inch barriers around any combat arenas?

Many people like to steal the contents of a villager's home. I don't know why, but there it is. W2 has no reaction to this. W3 could do something without actually expending effort to duplicate theft systems from other games. Two Worlds 2 just zooms in on the NPC's angry face if you try and rob them while they're in the house, for example. Maybe something like that.

My insane decision to have an entire chapter not visible on any given playthrough is the kind of crazy thing that makes me brilliant. Do that again if I damn well feel like it :) And screw your focus groups.

Anyone else?
-First off, no console version. Or at least let another company make it. Focus on PC. That's who got CDPR where they are now: scummy, pirating, thieving, good-for-nothing pc gamers...that bought over 2 million copies of the first game.

-Do the f*cking inventory right, just once. It'd be a first for this dev.

-4 yrs dev time max.

-Use the same engine, just improve it. Graphics are good enough.

-For godsakes keep the same art team and the same writers. They are brilliant at what they do.

-More open-world exploratory stuff. Just a little bit would go a long way here. Game is still too short in present form.

-Bring back booze, secondary effects in alchemy, and grid inventory.

-I want elf hookers. Where the hell are they!?
Post edited July 04, 2011 by scampywiak
1) Restore The Witcher 1 innkeeper storage, but keep The Witcher 2 weight limit.

2) Use the same graphics engine as The Witcher 2, because lets face it, this is game is VERY pretty looking.

3)Scrap the idea of meditation to use potions and go back to the way it was in The Witcher 1.

4) Crafting recipes and potion recipes actually consumed and learnt like in The Witcher 1 instead of taking up inventory space.

5) Remove that STUPID medallion for searching for items and revert it back to the way it was in The Witcher 1. Why anyone thought it would be useful I will never know. Anyone who has played games like this search for items out of habit as it is, and most new gamers would learn it as well.

There is more I could add, but I cannot think about them right now. Way too tired. But I will add more when I remember

Edit: Thankyou misterioes, you just reminded me. This should actually be number one on the priority list. 6) FULL RESOLUTION SUPPORT!!!!!!!
Post edited July 04, 2011 by Denezan
I'd add a month bufferzone for release, so they can fix the obvious bugs like screenratio and so on. It's quite ridiciulous to release software, which is known to bug out under not so rare circumstances.

I'd also make an effing 10-minute-to-setup forum or declare gog forum as the official one.

inventory system, elf hookers, booze... yeah I agree on what scampywiak said pretty much.
The medallion should be modded to have almost zero recovery time. There's no gameplay value in waiting for it to recharge. Another puzzling decision by the devs. Unless they meant it, along with the obligatory mediation, to artificially extend gameplay...nah, I doubt they'd do that.

:)
Post edited July 04, 2011 by scampywiak
Make an expansion before a sequel