Posted May 18, 2011
I downloaded and installed The Witcher 2 today. I am well aware that my system is old but I thought I would be able to play with decent performance at the very lowest settings. When I say decent performance I mean 30+ fps.
My specs are
Opteron 175 @ 2.8Ghz
4Gb of ram
GTS 250 512Mb
24" monitor 1920x1200 res
I meet the minimum system requirements. I am not expecting to play this with any eye candy. I just don't want it to be a slide show.
I fired the game up and started it on low settings. It was jerky but playable.
I have spent a lot of time today trying to understand what the settings do, I've read the readme and so I have a fair idea of what to tinker.
I am finding that the game is very CPU intensive. When I run on low settings, my max fps is 21 fps at my native res. If I drop the res down to 1280x720 and run it in a window my max FPS is 30 indoors, 23 outdoors.
Even at 1280x1024 and running it on all low settings, my CPU is max 100% usage. My GPU though is at 63%.
Because of this I am able to crank up settings like shadows, lights, SSAO, blur effects and such and run the game at native res. My game still hovers around 20 fps, except now my GPU is at 96% load.
I am finding that the two major settings which affect me are Texture downscaling and dangled item limiter. If I don't enable those settings, and choosing low for texture downscaling is sufficient, I get 10-13 FPS, regardless of other settings and resolution.
So this all points to a CPU bound problem, I think this is where the game needs to be optimised more, unless the minimum system requirements was just false.
My specs are
Opteron 175 @ 2.8Ghz
4Gb of ram
GTS 250 512Mb
24" monitor 1920x1200 res
I meet the minimum system requirements. I am not expecting to play this with any eye candy. I just don't want it to be a slide show.
I fired the game up and started it on low settings. It was jerky but playable.
I have spent a lot of time today trying to understand what the settings do, I've read the readme and so I have a fair idea of what to tinker.
I am finding that the game is very CPU intensive. When I run on low settings, my max fps is 21 fps at my native res. If I drop the res down to 1280x720 and run it in a window my max FPS is 30 indoors, 23 outdoors.
Even at 1280x1024 and running it on all low settings, my CPU is max 100% usage. My GPU though is at 63%.
Because of this I am able to crank up settings like shadows, lights, SSAO, blur effects and such and run the game at native res. My game still hovers around 20 fps, except now my GPU is at 96% load.
I am finding that the two major settings which affect me are Texture downscaling and dangled item limiter. If I don't enable those settings, and choosing low for texture downscaling is sufficient, I get 10-13 FPS, regardless of other settings and resolution.
So this all points to a CPU bound problem, I think this is where the game needs to be optimised more, unless the minimum system requirements was just false.
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