Posted July 12, 2011
I seem to be having a strange problem and I haven´t found a solution in any forum.
I am currently playing TW2 for the second time and since I have a new PC with a GTX 580 I have been playing around with the user.ini settings to max out the visuals.
But lately I have noticed the foliage and objects "changing" in front of me as I walk. I have set the Foliage and Mesh distance settings at high values and I didn't go to the Configuration panels in order to avoid the user.ini being overwritten. I checked the user.ini and it is indeed NOT overwritten. However, when I went to the configuration panel, I saw that the "texture memory size" and "LOD distance" were set to minimum. I set them back to maximum but the problem still persists. And when I get back to the configuration panel, I see that these two settings are set back to minimum.
Somehow, the game sets the "Texture Memory Size" and "LOD Distance" to minimum without respecting either the configuration settings or the custom user.ini settings.
In my first playthrough, I didn't have this problem.
(I have played this game only with patch 1.2 and I recall having downloaded the latest Nvidia driver after I started playing TW2, though I am not entirely sure as it may have been before. Perhaps it is a driver issue or related to the nvidia settings but I am not sure what to touch if it is the case although I somehow doubt it).
Does anyone knows what may be the cause of this strange issue? It is really annoying to see all kinds of objects "morphing" right in front of you, so any help is highly appreciated.
I am currently playing TW2 for the second time and since I have a new PC with a GTX 580 I have been playing around with the user.ini settings to max out the visuals.
But lately I have noticed the foliage and objects "changing" in front of me as I walk. I have set the Foliage and Mesh distance settings at high values and I didn't go to the Configuration panels in order to avoid the user.ini being overwritten. I checked the user.ini and it is indeed NOT overwritten. However, when I went to the configuration panel, I saw that the "texture memory size" and "LOD distance" were set to minimum. I set them back to maximum but the problem still persists. And when I get back to the configuration panel, I see that these two settings are set back to minimum.
Somehow, the game sets the "Texture Memory Size" and "LOD Distance" to minimum without respecting either the configuration settings or the custom user.ini settings.
In my first playthrough, I didn't have this problem.
(I have played this game only with patch 1.2 and I recall having downloaded the latest Nvidia driver after I started playing TW2, though I am not entirely sure as it may have been before. Perhaps it is a driver issue or related to the nvidia settings but I am not sure what to touch if it is the case although I somehow doubt it).
Does anyone knows what may be the cause of this strange issue? It is really annoying to see all kinds of objects "morphing" right in front of you, so any help is highly appreciated.
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