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Yes, I feel cheated. I imported Geralt from Witcher 1, and :

1. Raven's armor, Aerondight and D'yaebl all lost there good stats. Even upgrading them does not restore the lost stats.
2. Lost group style!
3. Lost knowledge of the alchemical receipts that he know. Potions now work differently.
4. Lost items.
5. Oils do not last as long. In W1 the last above a day, jot only an hour.?

The game world is no longer the same. It has lost self-consistency. I guess Geralt has had another memory loss.

In other RPG D&D games I have played when you import a character, you have everything they had in the previous game. No lost items, spells, etc. I really do not understand why game devs change the game world they have made! It seems there should be a way to import your stats, etc. even when using a new game engine.

Witcher 1 had been one of my most played games. I like it. Don't know about Wicher 2. I will need to wait an see what is don with patches.
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DocDave: In other RPG D&D games I have played when you import a character, you have everything they had in the previous game. No lost items, spells, etc.
I guess you haven't played Baldur's Gate 1 and 2 then?

Your expectations are unreasonable. The Witcher came out 4 years ago. This is a different game. It sounds like you were expecting an expansion.
Why would you want end-game weapons at the start of the game? Can you spell 'cakewalk'?

Having imported weapons and armour from the first game made the Prologue and start of Chapter I easier, but I'm quite happy that they were balanced to not make them utterly OP.

As for the rest of the stuff, well, it isn't an expansion. It's a new game. End of story, as far as I can see.
Post edited May 21, 2011 by mjharper
There were mechanic solutions they felt unhappy with, and things they couldn't implement at the time of TW1. Keep in mind TW1 was their first game, and they were struggling to make it the masterpiece it is now, even after release - the EE was a real breakthrough.

Unlike D&D which has a fixed set of rules (and imagine the wrath developers would summon if they changed for example ow THAC0 works, or the spell system) TW1 and TW2 was fully developed by CDPR, so they felt free to make changes if they thought they would make for interesting gameplay.

Of course some people will always say - the past was better, no matter what. But I strongly encourage you to try it out. You'll have to learn things anew, as have I, but it's really satisfactory once it all falls together like puzzle pieces, and your combats are no less spectacular than in TW1 - even more so, since it requires more effort this time!

And while the mechanics changed, the world and storytelling is still wonderful, compelling and alluring. I'd lie to say it didn't change - it did, it got a bit darker, grittier, and more mature.

Hope you'll enjoy it. Good luck, have fun!
The OP's message is lost on me. The Witcher 2, from what I've seen thus far, has done what a sequel should: improve upon the original. It has, in fact, exceeded my expectations because it not only improved upon the original but did so in almost every conceivable way.
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mjharper: Why would you want end-game weapons at the start of the game? Can you spell 'cakewalk'?

Having imported weapons and armour from the first game made the Prologue and start of Chapter I easier, but I'm quite happy that they were balanced to not make them utterly OP.

As for the rest of the stuff, well, it isn't an expansion. It's a new game. End of story, as far as I can see.
thats why you make the game scaled up :P the game should not be as if you are a novice again you should be a master.. but now your enimies are better too :P
Sounds to me like you're primarily getting at changed game mechanics. The world didn't change and therefore there are no inconsistencies.

And why would someone change game mechanics?
Well, quite frankly: To IMPROVE them. Unlike D&D, The Witcher does not have mechanics that were developed and fine-tuned over many, many years (pen&paper to give you a keyword). At some point, the devs decided that the old mechanics wouldn't work for what they consider the most enjoyable experience and started from the scratch.

[Spoilers included]
For the import: The Witcher 2 starts over a month after the first one ended. During that time Geralt was in Foltest's service and might not have been able to re-stock while at the same time consuming potions etc. Maybe, he even has his stuff stored somewhere (maybe even in the tent in the beginnen) and just can't get there to receive it, due to his 'situation' and being enemy of the state. This might as well include alchemical recipes, if Geralt has a collection of them instead of knowing them by heart.
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mjharper: Why would you want end-game weapons at the start of the game? Can you spell 'cakewalk'?

Having imported weapons and armour from the first game made the Prologue and start of Chapter I easier, but I'm quite happy that they were balanced to not make them utterly OP.

As for the rest of the stuff, well, it isn't an expansion. It's a new game. End of story, as far as I can see.
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cloud8521: thats why you make the game scaled up :P the game should not be as if you are a novice again you should be a master.. but now your enimies are better too :P
Which would mean, relatively speaking, that the gear would no longer have 'good' stats, which is what the OP is complaining about.
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cloud8521: thats why you make the game scaled up :P the game should not be as if you are a novice again you should be a master.. but now your enimies are better too :P
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mjharper: Which would mean, relatively speaking, that the gear would no longer have 'good' stats, which is what the OP is complaining about.
no it could, just make the rest have better stats :D
Seems you were expecting things that you really had no good reason to expect.
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cloud8521: no it could, just make the rest have better stats :D
The result woud be the same, except for those who want HUGE DMAGE NUMBERS, YEAH!