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The last Draug components come from the Draug boss in the Eternal Battle quest, not from mere 'normal' draugs. However, after you kill him, it's siege time. Henselt's camp empties, Vergen is fully mobilized. So you end up waiting for the next chapter to actually forge the armor, and depending on the path you take it might be replaced fairly quickly.
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curlyhairedboy: i'd have liked to at least use caerme on something other than the operator, lol
If you go with Iorveth's path, soldiers of every faction can help you demonstrate it. ;)
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curlyhairedboy: i'd have liked to at least use caerme on something other than the operator, lol
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lw2jgog: If you go with Iorveth's path, soldiers of every faction can help you demonstrate it. ;)
That's nice to know. : ) : p
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lw2jgog: The last Draug components come from the Draug boss in the Eternal Battle quest, not from mere 'normal' draugs. However, after you kill him, it's siege time. Henselt's camp empties, Vergen is fully mobilized. So you end up waiting for the next chapter to actually forge the armor, and depending on the path you take it might be replaced fairly quickly.
Should've figured that. : ) I don't seem to stay with Armor / Weapons very long as better ones keep turining up.
Post edited June 18, 2011 by coastie65
An annoying thing about the silver swords in chapter 3 is there are ones designed for monsters that your not going to kill in chapter 3, like that one i forget the name, it does extra damage to ghosts, harpys, necrophages etc.

You do fight these monsters in chapter 3 but only once or twice and it feels almost scripted as your not going to be running back and forth as its pretty linear (almost) here. I guess it does feel like a bit of a waste, their should have been an extra chapter somewhere for this extra loot to be tested.
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RuaridhGoG: An annoying thing about the silver swords in chapter 3 is there are ones designed for monsters that your not going to kill in chapter 3, like that one i forget the name, it does extra damage to ghosts, harpys, necrophages etc.

You do fight these monsters in chapter 3 but only once or twice and it feels almost scripted as your not going to be running back and forth as its pretty linear (almost) here. I guess it does feel like a bit of a waste, their should have been an extra chapter somewhere for this extra loot to be tested.
I just ignore those stats .. the higher base damage is nice enough.
On the subject, I'm really digging Zerrikanterment for the adrenaline and sign damage bonuses.
As a magic/sword hybrid, I find it more efficient a weapon than caerme against humans ...
after the first play through, I got the mod called mm merchant have all the epics and rares :P the thing is though, those swords made the game too easy and I am gimping my self by only using the craftable meteorite swords in chap 2 :P
Just alittle bump for anyone who wants the draug armor in chapter 2. A modder was kind enough to make this possible

Kindo's shop/draug armor mod:
http://www.thenexusforums.com/index.php?/topic/395998-chapter-2-draug-armor-request/

FYI - armor cost around 4900 orens. Heh!.
Post edited June 20, 2011 by Zhijn
Overall, the game carries way too many weapons and armors that are in one way or another made redundant either right away, or just shortly after when you find something new. Most of the equipment you can get early on in Act I actually lasts you a long time, as well, and as you've mentioned, all the tasty swords and armors you are flooded with in Act III hardly ever get to see any proper use, because the game is soon over. Hence my CEO project. I'm hoping, however, that when CDPR continue the story in DLC's/expansions - before TW3 - that we can simply carry on and properly make use of all this tasty gear. Addan deith, especially, is one of my favourite swords, simply because of the lore tied into it.

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Zhijn: Just alittle bump for anyone who wants the draug armor in chapter 2. A modder was kind enough to make this possible

Kindo's shop/draug armor mod:
http://www.thenexusforums.com/index.php?/topic/395998-chapter-2-draug-armor-request/

FYI - armor cost around 4900 orens. Heh!.
Yes, it's a freakin' expensive armor, and altering base prices is as far as I know, pretty impossible (the game calculates them depending on its stats). I guess another workaround for you would be to either add the draug components to a shop, so you can buy them before you fight the boss, or to simply alter the schematic to not include these items. Send me a PM if either of these solutions sound good to you, and I'll whip you up another mini-mod.
Post edited June 20, 2011 by Kindo
Ah Kindo, thanks again for the mod.

I do not need any crafting math for it as im OCD about looting every little nitpick i find and selling it, so i had the cash for it. Altho im left with only 50 orens now, but ill make it back!. xD

Someone else might want the crafting items tho. Either way, cheers!.
I felt that in Act 1 because you could find so much great stuff there wasn't any reason to buy or craft anything (except the Hunter's armour), in Act 2 you could buy so many great things there was no reason to craft anything, and in Act 3 it had a better mixture but TW2 ended before you could use the best weapons and armour.

Personally I think diagrams were overused and should have been restricted to rare items, while more common items would be available from craftsmen. I always found it odd that a craftsman selling a Robust Cutlass Diagram didn't have any Robust Cutlasses for sale.
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uanime5: I felt that in Act 1 because you could find so much great stuff there wasn't any reason to buy or craft anything (except the Hunter's armour), in Act 2 you could buy so many great things there was no reason to craft anything, and in Act 3 it had a better mixture but TW2 ended before you could use the best weapons and armour.

Personally I think diagrams were overused and should have been restricted to rare items, while more common items would be available from craftsmen. I always found it odd that a craftsman selling a Robust Cutlass Diagram didn't have any Robust Cutlasses for sale.
Agreed, the gear balance issue applies to this as well, and if only I had a good way of altering loot tables (still waiting for that SDK!), I would go to town with removing all the super-strong items you find just lying around as soon as you start playing, and just like you say, keep a few rare items as lootable, but most of them should be either bought or crafted.
Kindo does your overhaul mod add better or even stats to that of the hunter armor on regular armor such a studded or plain leather jacket ect?.

Would be nice if on each new game the witcher could look different instead of always going for that hunter armor in act 1 or the kayran. =)
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Zhijn: Kindo does your overhaul mod add better or even stats to that of the hunter armor on regular armor such a studded or plain leather jacket ect?.

Would be nice if on each new game the witcher could look different instead of always going for that hunter armor in act 1 or the kayran. =)
I've done my best to make each piece of equipment feel different, in some way, or at the very least I have evened out the stats so there aren't as big jumps in quality as in vanilla. I've played through the game many times now, most of them with my mod installed, and I've always gone for a different look each time. The Hunter and Kayran armors are still powerful, but not necessarily more powerful than what else you have to choose from (Sendler carries most armors and diagrams, while other 'found' armors have been improved), just different. I've tried to make them all cater to different playstyles, and I'd be surprised if you didn't something interesting to equip, no matter what style you prefer. Speaking just for myself, the game feels much more open to custom choices, or even purely cosmetic ones. The Kayran armor is good, but I don't like the way it looks, so aside from my very first playthrough (without the mod), I've never bothered crafting it, and I've been able to manage the game just fine.
Post edited June 20, 2011 by Kindo