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So i was wondering what kind of fps you guys get with Everything maxed out (that means ubersampling too)
Include system specs, and make sure to post your settings And your resolution
Post edited August 17, 2011 by rooshandark8
Well, I get about 20 running down with AA, 4th range distance, and low textures. I'd imagine all maxed I'd get in the vicinity of -146!
How relevant is this question, without also asking for replies to include system specs?
And most of them will leave out the most important setting, resolution.........
I get a bit more than 48 Frames Per Second when the camera zooms onto the solders after I defeat Aryan in the Prologue, checked it up just now by starting a new game and also took a screen shot.

http://imageshack.us/photo/my-images/832/screenshot10399.png/

or

http://imageshack.us/f/832/screenshot10399.png

(I do not know to use imageshack!)


Resolution: 1920x1080
Settings: Ultra (disabled uber sampling and disabled vsync)
FPS: 48

I use DxTory, hence the FPS overlay didn't quite come-up in screenshot.
Infact resolution will and did not take the red pill. ^^
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Kleetus: And most of them will leave out the most important setting, resolution.........
avatar
Anarki_Hunter: I get a bit more than 48 Frames Per Second when the camera zooms onto the solders after I defeat Aryan in the Prologue, checked it up just now by starting a new game and also took a screen shot.

http://imageshack.us/photo/my-images/832/screenshot10399.png/

or

http://imageshack.us/f/832/screenshot10399.png

(I do not know to use imageshack!)


Resolution: 1920x1080
Settings: Ultra (disabled uber sampling and disabled vsync)
FPS: 48

I use DxTory, hence the FPS overlay didn't quite come-up in screenshot.
What do you get with uber on and vsync on?
avatar
Anarki_Hunter: I get a bit more than 48 Frames Per Second when the camera zooms onto the solders after I defeat Aryan in the Prologue, checked it up just now by starting a new game and also took a screen shot.

http://imageshack.us/photo/my-images/832/screenshot10399.png/

or

http://imageshack.us/f/832/screenshot10399.png

(I do not know to use imageshack!)


Resolution: 1920x1080
Settings: Ultra (disabled uber sampling and disabled vsync)
FPS: 48

I use DxTory, hence the FPS overlay didn't quite come-up in screenshot.
avatar
rooshandark8: What do you get with uber on and vsync on?
This could sound really weird, but at that particular location (screen shot) the FPS count with Uber + Vsync is 22 as displayed by DxTory.

FPS pretty much stays above 18-20 most of the time, during battles or fights in the prologue. (saw it dip to 14 during a really heavily scene, but reverted back to 20 and above)

-Edit-

Forgot to mention the first FPS count I put up was with with In-Game AA + Allowsharpen disabled, but with FXAA + Presharpen + Postsharpen forced via DLL wrapper.

But I disabled the FXAA DLL wrapper for Ubersampling..and it kinda doesn't matter (FPS hit is around 1 FPS, when I enable FXAA in conjunction with Ubersampling + Vsync)

-Edit 2-

"-_-, missed another parameter..Anistropic Filtering was set to 16x (forced) in my display drivers.
Post edited August 18, 2011 by Anarki_Hunter
Without Ubersampling, everything else set to highest, I get about 30-50 fps (lower in combat, higher during exploration), averaging around 40 in most cases. With Ubersampling on, it drops to maybe 15-20 if I'm lucky. I've also noticed, strangely, that my framerate drops by a good 10 fps whenever Geralt is moving... possibly due to the physics simulation on his equipment? Either way it's a bit strange.

Running a Core i7-920 overclocked to 4 Ghz, NVIDIA GTX 470 with latest drivers, and 6 GB DDR1600 RAM.
Post edited August 18, 2011 by sear
I only noted down observation from Prologue, I currently do not have my GB's of older saves.. (cleared them all when the size crossed 8 GB's or something).

Checking it in other locations will require me to play a bit more after completing prologue.

- - - - -

Running
AMD Phenom II X4 965 BE C3 revision@2.7Ghz_0.9875volts (under clocked)
AMD HD6950 (Cat 11.6 + CAT 11.6 CAP3 drivers)
1GBx4 slots_DDR2 800 Mhz RAM 4-4-4-12 timings (Unganged mode)

(Unganged mode = dual channel memory modes to use 2x64 bits bandwidth instead of a single 128 bandwidth; I didn't prefer the idea of just using a single 128 bit lane and sacrifice an extra clock for different fetch operation in queue.

Or thou this is a rumor..it might also translate into each core in the quad configuration getting exponential access to a single RAM stick in the slot_in my case, I cannot confirm this as I do not think its worth my time to intensely look into this case)

-Edited-
Post edited August 18, 2011 by Anarki_Hunter
avatar
Anarki_Hunter: I only noted down observation from Prologue, I currently do not have my GB's of older saves.. (cleared them all when the size crossed 8 GB's or something).

Checking it in other locations will require me to play a bit more after completing prologue.

- - - - -

Running
AMD Phenom II X4 965 BE C3 revision@2.7Ghz_0.9875volts (under clocked)
AMD HD6950 (Cat 11.6 + CAT 11.6 CAP3 drivers)
1GBx4 slots_DDR2 800 Mhz RAM 4-4-4-12 timings (Unganged mode)

(Unganged mode = dual channel memory modes to use 2x64 bits bandwidth instead of a single 128 bandwidth; I didn't prefer the idea of just using a single 128 bit lane and sacrifice an extra clock for different fetch operation in queue.

Or thou this is a rumor..it might also translate into each core in the quad configuration getting exponential access to a single RAM stick in the slot_in my case, I cannot confirm this as I do not think its worth my time to intensely look into this case)

-Edited-
It's the former. Unganged mode means the two memory controllers are independent and can have two 64-bit memory accesses to different sticks working at the same time. Ganged mode means they work together and issue only one 128-bit access at a time. In theory, unganged mode is faster when you have a random-ish load generated by a lot of threads. In practice, the difference is small.

It doesn't mean that any core has preferential access to any RAM. That's a more complex architecture called NUMA, which AMD also supports, but is normally used only on servers that run programs optimized for it.
Post edited August 18, 2011 by cjrgreen
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cjrgreen: It's the former. Unganged mode means the two memory controllers are independent and can have two 64-bit memory accesses to different sticks working at the same time.
That is what I meant, just that my English is broken.

-Edit-

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Anarki_Hunter: dual channel memory modes to use 2x64 bits bandwidth instead of a single 128 bandwidth;I didn't prefer the idea of just using a single 128 bit lane and sacrifice an extra clock for different fetch operation in queue.
Post edited August 18, 2011 by Anarki_Hunter