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I just realized that the default alchemy "configurator" places the most rare or expensive material for a particular element. For example, the formula needs some aether, it will pick something that is rarer like diamond dust instead of some petal that has the same element.

I wish the default action is that it picks the LEAST expensive material to craft the potion, or at least, once I change that element to a cheaper source, that it remembers it, but not it does not, once i click enter to create the potion, the recipe goes back to using the rarer material.
I agree. I pretty much have to reconfigure it every single time. It annoys me. No, I don't want you use diamond dust for something I have a billion other items for. I'm sure.
I find everything about alchemy and potion useage in this game frustrating. I'm supposed to predict when to use potions, they have short timers, the timer continues during cutscenes, it auosaves at the start of a big fight scene so if you don't predict the fight and die, you can't use a potion because it reloads you into battle which forces you to load a much later save just to use a potion.
I find alchemy useless tbh,wasn't the case in TW1.I'm in chapter 3 now and only potions I have used until now are maybe 4 potions in chapter one against Letho and the kayran.
Yes, I agree that alchemy is annoying. TW1 alchemy was better implemented in general but some TW2 features of alchemy I like more. For me the biggest annoyance is weak interface for brewing and very short potion durations. The problem here that they tried to make an alchemy tree of character development and they had to downplay alchemy for people who do not invest in that tree.
I dont mind the out of combat restriction.

But requiring meditation to drink potions and the insanely short durations on them make alchemy frustrating and fairly usless for me too.
It is a bit annoying, I agree, but as the above guy said, they wanted to make potions more tactical.

However, Geralt finds drawing his sword in time a struggle these days nevermind juggling potions. Sick of being confronted by a monster and by the time I've drawn my sword, I've been hit two times :x

It's also annoying to have to do without Cat until you've blindly cleared enemies :x
The animation of Geralt drinking the potions needs to be a lot shorter. Either that or we need to be able to skip it.
Not being able to drink potions before many (boss) fights is really annoying, and gamebreaking if you went down the alchemy character path.

I have some ideas that could make the alchemy path and potions themselves much more viable:
1) We should be able to meditate right before each major fight (both boss and challenging non-boss).
2) There should be some kind of cue to warn us of a hard fight up ahead, such as Geralt saying something in the lines of: "I can sense danger up ahead, I should prepare myself before proceeding".
3) Potion timers should be paused during cutscenes.
4) The above mentioned ingredient auto-choosing issue.
Post edited May 25, 2011 by Wazhai
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arimakun: I wish the default action is that it picks the LEAST expensive material to craft the potion
Yeah, or even better, the most common/abundant in your inventory (which is often the same thing).
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Wazhai: Not being able to drink potions before many (boss) fights is really annoying, and gamebreaking if you went down the alchemy character path.

I have some ideas that could make the alchemy path and potions themselves much more viable:
1) We should be able to meditate right before each major fight (both boss and challenging non-boss).
2) There should be some kind of cue to warn us of a hard fight up ahead, such as Geralt saying something in the lines of: "I can sense danger up ahead, I should prepare myself before proceeding".
3) Potion timers should be paused during cutscenes.
4) The above mentioned ingredient auto-choosing issue.
Regarding your second point, I have heard Geralt using some prompting especially when you do a certain mission for a female squirrel in distress - he frequently mentions that "There's something at the end of this" which is a big hint to prepare.

Well, that and the fact the cave is in the dark so you know to use cat :P

but as you say, sometimes the save places you in a situation where the lessons you've learned from your first attempt can't be applied because you have no way to apply optimal potions..
The alchemy system is poorly thought out and integrated into the gameplay. Especially as a major character tree.
Post edited May 25, 2011 by dbnortheast
Careful with the spoilers ffs