The learning curve for me has been about the same as any other cRPG. There is so much to take in, from mechanics, to lore, to equipment, that it really takes me a full run to move past normal on any game.
TW2 is unique in that death comes quickly and swiftly when certain things are neglected. In a sense, it is merciful that way. It is very clear when you are doing it wrong.
If you are struggling with normal, or even easy, these were my duh moments:
1. Hits from behind do 200% damage. You can mitigate this with Position ability. And, you will get better at avoiding getting surrounded the more you play.
2. Quen isn't just for a free block. It removes harmful effects!
3. Critical Effects Mutagens are the Quen of stat boosting. They are way more valuable that any other type. (Debatable, sure. Butt fits hit-and-run combat really well.)
There are many other very good tips here and throughout the forums. Those three realizations made the biggest difference for me so far. (Getting through a full game, seeing all the loots, scenery and basic story soothed my brain too.)
Post edited May 25, 2011 by hanns.g