Posted April 20, 2015
First, some backstory (not required reading):
I bought Neverwinter Nights here at GOG.com, noting the very fair price and lack of DRM as positive aspects.
I played through some singleplayer modules, then decided to run NWServer on my LAN server so me and my brother could play cooperatively.
To my dismay, we could not join the LAN server at the same time: all copies of NWN from GOG.com ship with the same CD-key. NWServer checks clients' CD keys against each other, and won't allow duplicates to join.
Not exactly DRM-free, now is it? But that's beside the point.
I Googled around a bit and quickly found the solution: request a new key from GOG. Easy enough, I sent a support ticket, sat back and waited.
Roughly six hours later, I received an email with a replacement nwncdkey.ini file, containing some unique CD keys.
Overall, I was quite impressed with the process, I had no problems and I'm not here to complain about that particular aspect.
What's my point?
My point is that about halfway through the entire process, I got tired of waiting and decided to scour the Internet for CD-keys to use.
You'd be surprised (maybe not) at how many places offer lists of static CD-keys, applications with which to generate unique CD-keys, and even cracks to remove CD-key checks entirely.
Having just bought the game, I felt completely justified using a combination of these tools to prepare a few versions of nwncdkey.ini, all of which possess unique CD-keys.
My point (or more, accurately, my question) is: why doesn't GOG.com do this? I doubt many people would care (or even realize) that methods of circumventing DRM were being used. It'd surely make a lot of peoples' lives easier.
I bought Neverwinter Nights here at GOG.com, noting the very fair price and lack of DRM as positive aspects.
I played through some singleplayer modules, then decided to run NWServer on my LAN server so me and my brother could play cooperatively.
To my dismay, we could not join the LAN server at the same time: all copies of NWN from GOG.com ship with the same CD-key. NWServer checks clients' CD keys against each other, and won't allow duplicates to join.
Not exactly DRM-free, now is it? But that's beside the point.
I Googled around a bit and quickly found the solution: request a new key from GOG. Easy enough, I sent a support ticket, sat back and waited.
Roughly six hours later, I received an email with a replacement nwncdkey.ini file, containing some unique CD keys.
Overall, I was quite impressed with the process, I had no problems and I'm not here to complain about that particular aspect.
What's my point?
My point is that about halfway through the entire process, I got tired of waiting and decided to scour the Internet for CD-keys to use.
You'd be surprised (maybe not) at how many places offer lists of static CD-keys, applications with which to generate unique CD-keys, and even cracks to remove CD-key checks entirely.
Having just bought the game, I felt completely justified using a combination of these tools to prepare a few versions of nwncdkey.ini, all of which possess unique CD-keys.
My point (or more, accurately, my question) is: why doesn't GOG.com do this? I doubt many people would care (or even realize) that methods of circumventing DRM were being used. It'd surely make a lot of peoples' lives easier.