Green_Hilltop: What kind of stats would you recommend for a human fighter? I'm planning to embark upon a low-level campaign, so I thought I coud make a str-based fighter with points in str, dex and con. We will probably max out at level 6.
My other choice was a dex-based fighter using finesse however for such a low campaign a str-based character is much more effective, right?
Strength-based melee pretty much rules the roost prior to the epic levels. Nothing else really has comparable damage output to two-handed weapon fighters, and on the defensive side of things platemail and tower shield is hard to beat. In the epic levels there are other options, but at low levels (especially 1-6) pretty much all of your bonus damage will be coming from your strength modifier, and nothing compares to the astronomical AC bonus of platemail plus tower shield. Longsword and Greatsword are fine weapons, so no troubles with your preference there.
For a strength-based melee build ending at level 6, I'd go with this:
Human, Str 16, Dex 12, Con 14, Int 14, Wis 10, Cha 10
If you want to do some archery on the side you could drop anything other than strength to raise dexterity to 14, but it's not nearly as important as it is in pen and paper so I'd just stick with the 12 dexterity.
Personally, I'm a huge fan of beginning my fighter's career as a rogue. The rogue and fighter classes go together perfectly, each one covering the other's weaknesses and complementing them perfectly. One of the big advantages of doing this is that cross-class skills, such as persuasion, become very accessible. I'll do two 6-level builds for you, one with Rogue and one without.
Fighter/Rogue:
level 1 - Rogue - luck of heroes, knockdown
level 2 - Fighter - power attack
level 3 - Rogue - cleave
level 4 - Fighter - great cleave
level 5 - Rogue
level 6 - Rogue - iron will
Fighter
level 1 - Fighter - luck of heroes, power attack, knockdown
level 2 - Fighter - cleave
level 3 - Fighter - weapon focus (your choice)
level 4 - Fighter - weapon specialization
level 5 - Fighter
level 6 - Fighter - great cleave, iron will
The idea of both is pretty simple: knockdown for single important targets, cleave/great cleave to wreck large numbers of weaker targets. Both builds have weak will saves, so boosting it with luck of heroes and iron will is very helpful. The straight fighter uses his extra feats on weapon focus/specialization. Use any two-handed weapon of your choice, although you could equip a tower shield and a one-handed weapon if you prefer.