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i havnt played nwn2 in years and just bought it on GoG. I remember unlike nwn1 you had total control of your party members and they played a larger role in the combat. I was wondering how viable a rouge main would be if i wanted to sneak around without my party alerting the mobs. Does my party alert the mobs while im in stealth, or do i need to tell them to hang back while i scout around? Is it possible to play without party members and survive? The game is installing now, so just asking before i make my toon. thanks in advance.
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Firstly, it's ROGUE, not rouge. ;-)

In answer to your question, the OC (if that is indeed what you are referring to) is really quite easy. It's doable solo. However, Rogues (well, actually, DEX/Sneak/Crit) characters tend to have a hard time in the OC due to all the Sneak and Crit immune enemies. In all honesty, you are far better off with other classes. Not to say it cannot be done, but it will be an unnecessary exercise in frustration.

Since commands like "Stand your ground", "Go Stealthy" etc. can be given to your characters, it is entirely possible to play in the way you describe. You can always do a strength based Rogue if you want.

If you are adamant about a Rogue, check out this site to get ideas for builds. I would steer clear of Sneak, Crit and Dex builds for the OC though. Something like or [url=http://nwn2db.com/build/?223293]this are great solo OC builds.

Good luck!
Post edited February 07, 2017 by jimbobslimbob
There are a lot of cutscenes in nwn2 that will cramp your style. Often you find yourself forced to stand tall and brazen, like a true Party Leader (fancy that), in the face of hostiles that are rendered neutral until you are done trading some choice words with them. Rogues are not the only class that hates this. Is a Gnome Wizard supposed to do that when he sees a big group of melee thugs?
You'll find certain user-made modules and the expansion Storm of Zehir to be more friendly to sneaky rogue play, since the first two campaigns used scripts that force you out of stealth when you hit certain plot triggers. The SoZ campaign and many modules have more respect for a stealthy play style, and don't sacrifice it to their plot.
I've played a solo rogue, its easy just takes some learning. I also just wanted to be a "jack of all trades" build with my rogue as the "main guy" in the game. You'll going to want to be a fighter rogue of some sort, you will have to fight and you'll be able to get the extra power with multiclassing, like 4 levels of fighter to buff up your melee combat, or others if you want an archer rogue, etc.

The rogue build I took was specifically a trap disarmer, because I wanted to collect all the traps I could for extra money just for roleplaying, so I took extra trap boosting skills early on because disarming traps isn't hard, RECOVERING traps is a different story, it is super super difficult early levels and lots of reloading. Then I went through the story, gathering up every trap I could find. I had to multiclass to get fighting better, because you have to kill stuff and get experience, they don't give you experience for doing thief stuff in the game lol.

So I think it was personally more fun as a solo rogue for a while, you can't just run in and wizard blast or chop stuff down with your greatsword and platemail on. Need to use your brains. Fighting gets a lot easier when you actually can get weapons that are powerful later, and items and scrolls to boost your combat ability in hard fights.
I just finished my first playthrough of the game EVER as a rogue. I didn't multiclass at all. If you're going to try and do what I did, I'd suggest upping the Use Magic Device skill so that you can just nuke some of the more difficult bosses. I was only able to beat the final boss because of scrolls I had been saving for most of the game.
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caramonfire: I just finished my first playthrough of the game EVER as a rogue. I didn't multiclass at all. If you're going to try and do what I did, I'd suggest upping the Use Magic Device skill so that you can just nuke some of the more difficult bosses. I was only able to beat the final boss because of scrolls I had been saving for most of the game.
Rogues are not particularly good without multiclassing, so you needlessly gimped yourself there. Some Shadowdancer, Invisible Blade or Fighter could have made your build a LOT more effective. If it was also dex based then the OC would have become a huge chore for you.
Sometimes it's fun to play a non-optimal build and find alternate approaches to the shortcomings, even when you're eschewing a full party that could otherwise make up for it.
First solo rogue is a bad idea when encountering foes with certain immunity to sneak attack such as undead, dragons and etc.. Although rogues can be useful in tricky situations like traps, locks, etc.. the Rogue is best when paired with a fighter since a fighter can soak up a lot of damage due to high armor class before the rogue gets his sneak attack feat at the foes to deal high damage therefore If you are planning to go on a solo rogue you should pick a prestige class like shadow dancer has high AC bonus ..perhaps a pure rogue in the original campaign or pirates of the sword cast premium module is not a problem unless your playing high level campaigns like "The Shadows of the Undrentide and Hordes of the Underdark"

Rogue is best as support but don't underestimate the fact because it can also dish out a lot damage as long as the opponent becomes flatfooted.