Posted December 19, 2016
low rated
Title says it all.
I'm finding the base d20 rolling to be seriously skewed to the low end. Recently, I've been averaging an 8 in base rolls over the last few days, and I have found 2 1's in a row at least a few times over the last 2 days (mathematically the chance of rolling 2 1's in a row is 1 in 400).
I'm not taking any "you're just unlucky" answers. Having spent years studying mathematics, I know bulls--- when I see it, and I can verify with near 100% certainty that the d20's are rigged.
If I see my character missing or failing a suspicious number of times, I closely watch the rolls on the lower left window and keep rough statistics. In particular:
-rolling a 1 is roughly 3x as likely as rolling a 20 (should be equal chance with a fair d20)
-rolling an 8 or below is roughly 2x as likely as rolling over 8 (should be 2/3)
-rolling over a 15 is 1/5 as likely as rolling 15 or under (should be 1/3)
---------------
Anyone have a patch for these problems? Any one of these solutions would work.
Fix the RNG:
-A proper RNG. I recommend the Mersenne Twister algorithm.
-Adaptive RNG which maintains statistics and artificially skews the number rolled up/down if it detects anything abnormal.
--Example 1: if you roll 1 twice in a row, you're automatically blocked from rolling another 1 on the next 20 rolls. If you roll 20 twice in a row, you're blocked from rolling another 20 on the next 20 rolls.
--Example 2: Maintain average of rolled numbers. If the statistic average is below 8 with 95% confidence, add 1 to all rolls. If the statistic average is below 6 with 95% confidence, add 2 to all rolls. If the statistic average is above 12 with 95% confidence, subtract 1 from all rolls. If the statistic average is above 14 with 95% confidence, subtract 2 to all rolls.
Fix broken mechanics:
-Mod containing a set of extended console commands to use as "referee tools" (similar to how a sports referee calls timeouts and assigns penalties when a side is caught cheating)
-Mod that completely removes default behavior on 1 and 20 rolls: a 20 is no longer a guaranteed success and a 1 is no longer a guaranteed fail
I'm finding the base d20 rolling to be seriously skewed to the low end. Recently, I've been averaging an 8 in base rolls over the last few days, and I have found 2 1's in a row at least a few times over the last 2 days (mathematically the chance of rolling 2 1's in a row is 1 in 400).
I'm not taking any "you're just unlucky" answers. Having spent years studying mathematics, I know bulls--- when I see it, and I can verify with near 100% certainty that the d20's are rigged.
If I see my character missing or failing a suspicious number of times, I closely watch the rolls on the lower left window and keep rough statistics. In particular:
-rolling a 1 is roughly 3x as likely as rolling a 20 (should be equal chance with a fair d20)
-rolling an 8 or below is roughly 2x as likely as rolling over 8 (should be 2/3)
-rolling over a 15 is 1/5 as likely as rolling 15 or under (should be 1/3)
---------------
Anyone have a patch for these problems? Any one of these solutions would work.
Fix the RNG:
-A proper RNG. I recommend the Mersenne Twister algorithm.
-Adaptive RNG which maintains statistics and artificially skews the number rolled up/down if it detects anything abnormal.
--Example 1: if you roll 1 twice in a row, you're automatically blocked from rolling another 1 on the next 20 rolls. If you roll 20 twice in a row, you're blocked from rolling another 20 on the next 20 rolls.
--Example 2: Maintain average of rolled numbers. If the statistic average is below 8 with 95% confidence, add 1 to all rolls. If the statistic average is below 6 with 95% confidence, add 2 to all rolls. If the statistic average is above 12 with 95% confidence, subtract 1 from all rolls. If the statistic average is above 14 with 95% confidence, subtract 2 to all rolls.
Fix broken mechanics:
-Mod containing a set of extended console commands to use as "referee tools" (similar to how a sports referee calls timeouts and assigns penalties when a side is caught cheating)
-Mod that completely removes default behavior on 1 and 20 rolls: a 20 is no longer a guaranteed success and a 1 is no longer a guaranteed fail
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