Posted August 19, 2015
hello, very new to nw2 and I had a question regarding party mechanics. I'm having trouble managing my parties actions, particularly in combat. for example, I'm in the tomb just east of fort locke, and I have my rogue detecting tracks as we walk along. I open a door, and observe a trap just inside the doorway. While moving the rogue forward to disable the trap, the rest of the party observes the mobs inside the room and charges in, directly over the trap my rogue was disarming. Is there any way to perhaps "un-link" the party members so that the rogue can perhaps act as an actual scout? I apologize for the possibly silly question with an obvious answer, but I am just not seeing an option/menu for this sort of thing. Thanks in advance!