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So I started the original campaign, I'm already in highcliff and I'm thinking I should have built my character differently.


I am playing a human fighter, Already level 6 or 7, with 15/16/16/10/10/10 in stats. Thats Str/Dex/Con/Wis/Int/Cha. I took Military as a background I believe and my companions imo already suck.

I have the Dwarf Fighter who wants to be a monk, the Tiefling Rogue(I like her) and the Druid.....The Healer don't heal worth anything, the fighters barely hit and the rogue >> Dies. A lot.


Help? Advice? Please?
NWN2 has tactic options which can improve or change the companions' behavior. You can program the rogue to use ranged weapons and the druid to use certain spells.
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javier0889: NWN2 has tactic options which can improve or change the companions' behavior. You can program the rogue to use ranged weapons and the druid to use certain spells.
There's a "Healer" option o.o Like DA Tatics?!
I don't remember exactly. But NWN2 has the same "real time with pause" system that could allow you to cast spells and do other actions while the game is paused.
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Landeril: I am playing a human fighter, Already level 6 or 7, with 15/16/16/10/10/10 in stats. Thats Str/Dex/Con/Wis/Int/Cha. I took Military as a background I believe and my companions imo already suck.
The militia background is pretty bad. It's effectively just a difficulty-increase with some roleplay fluff tacked on. I don't know what the developers were thinking with this one; the penalty is nasty and the benefits are close to useless. Your strength score is also quite low for a single-class fighter. Neither of these make your character unplayable, but they will affect you.
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Landeril: I have the Dwarf Fighter who wants to be a monk, the Tiefling Rogue(I like her) and the Druid.....The Healer don't heal worth anything, the fighters barely hit and the rogue >> Dies
Clerics and Druids are more "Red Mage" than "White Mage" and if you're treating them as dedicated healers then you're only using a tiny fraction of their power. Both of these classes are offensive power-houses with their mix of support spellcasting and combat ability. Try having Elanee summon her animal companion, cast a summoning spell for another supporter, cast some more spells to buff the party, and then shapeshift into a nasty beast. If you're willing to rest frequently to recover spell slots, Elanee can solo much of the game.

For Khelgar, have him turn off combat mode usage. He's probably using power attack, which trades accuracy for damage. This can be very powerful if you use it correctly, but you only want to use it when he's got magical buffs on. Go to the AI behavior and turn off combat mode usage so he uses his regular attack accuracy. For both fighters, I'd recommend going with a two-handed weapon (or just unequip their shields and they'll automatically wield their one-handed weapon in two hands). Single-class fighters have loads of hit points, and both of them have high constitution scores, so they're really the last party members that actually need the AC boost of a shield.

For Neeshka, yes she's fragile. Keep her out of reach of enemies, and run her away if they focus on her. If they ignore her, then have her try to flank for an easy sneak attack. If they follow her, then have her run away and let the rest of the party take free pot-shots at the enemies who pursue her. This is another reason why you want your fighters to be wielding two-handed weapons. If they're just trading blows with enemies then trading offense for defense is a toss-up, but if enemies are attacking their allies you want your fighters to be able to go all-out offense. Neeshka is also quite good with bows, so give her those.
hey friend, do you want to play through the OC together? I've always wanted to.
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Landeril: I am playing a human fighter, Already level 6 or 7, with 15/16/16/10/10/10 in stats. Thats Str/Dex/Con/Wis/Int/Cha. I took Military as a background I believe and my companions imo already suck.

Help? Advice? Please?
Your stats are fine. Maybe not super best, but just fine. Keep adding STR when leveling.

When you get access to crafting and a mage, you can add STR gauntlets or belts and those help a lot with hitting. Do pay attention to crafting, in NWN2, the best items are made, not found.

I believe I gave Neeshka a shield use feat, which helps quite a bit with her AC and keeps her alive a lot longer. At higher levels her backstab starts to do serious damage, in the beginning though, she's just a bad hitter.

If you need to rebuild your levels, not the first one though, find a cheat console code to give yourself more XP.
Then input a negative amount up to all XP you have, then add the same amount as positive. (eg. -12000, then 12000). So you first lose all your levels and then regain them.
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Landeril: I am playing a human fighter, Already level 6 or 7, with 15/16/16/10/10/10 in stats. Thats Str/Dex/Con/Wis/Int/Cha. I took Military as a background I believe and my companions imo already suck.

Help? Advice? Please?
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Jarmo: Your stats are fine. Maybe not super best, but just fine. Keep adding STR when leveling.

When you get access to crafting and a mage, you can add STR gauntlets or belts and those help a lot with hitting. Do pay attention to crafting, in NWN2, the best items are made, not found.

I believe I gave Neeshka a shield use feat, which helps quite a bit with her AC and keeps her alive a lot longer. At higher levels her backstab starts to do serious damage, in the beginning though, she's just a bad hitter.

If you need to rebuild your levels, not the first one though, find a cheat console code to give yourself more XP.
Then input a negative amount up to all XP you have, then add the same amount as positive. (eg. -12000, then 12000). So you first lose all your levels and then regain them.
Huh. So I can rebuild back to the first level.
do what I did and just start over, I picked the leadership trait in one of my level ups and it only applies to soz campaign so I had to start over, no big deal if in your first chapter which you are... what I did was put a bow on neeshka, gave a spear+1 to elanee, dwarven waraxe +1 to the dwarf, and I play a ranger two handed with 2 longswords enchanted ofcourse.... I did not have to go into the behavior aspect of the game cause they don't play to their optimal potential but they play pretty good normally just save a lot....
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bossonova: and I play a ranger two handed with 2 longswords
The longsword is considered a heavy weapon so you take a pretty big penalty to use one in your off-hand. If you replace your off-hand weapon to a short sword, your overall damage will increase substantially. It's just one of those silly things with the rules; the damage difference between a heavy and a light weapon is actually very small, so accuracy considerations completely trump damage considerations.
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bossonova: and I play a ranger two handed with 2 longswords
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Darvin: The longsword is considered a heavy weapon so you take a pretty big penalty to use one in your off-hand. If you replace your off-hand weapon to a short sword, your overall damage will increase substantially. It's just one of those silly things with the rules; the damage difference between a heavy and a light weapon is actually very small, so accuracy considerations completely trump damage considerations.
Agreed.... but I have weapon focus on longswords and also weapon critical on longswords and the damage I do compared to the times I miss is very large.... I only miss a couple times and when I do the other sword strikes.... I also like the enchants on the swords when you have an acid one and a fire one... looks pretty fuckin trippy and when he goes into battle he's a beast.... Dex is through the roof and strength is a little lower, then constitution is just high enough to make sure he's not a glass cannon, wood elf too....
It's not going to kill you, but the penalty for using a heavy off-hand weapon is double the benefit of weapon focus, and the penalty applies to both hands. Just be mindful of it; against high-AC enemies, you may be better off switching to a dagger or shortsword in your off-hand in spite of all your feats invested in longswords. If you're hitting enemies right now, then keep having fun with it.

Heck, I once rolled a character who dual-wielded greatswords. The accuracy penalties on that are truly staggering, but I still managed to hit stuff by pushing my strength as high as I could. Against anything with a half-decent AC, though, he was more powerful just wielding his greatswords two-handed.
Post edited July 21, 2014 by Darvin
To-hit penalties from having two large weapons or whatever, are nasty, but the way builds are talked in forums makes one overemphasize.

You'd think monks, bards or rogues cant hit at all or be at all effective in combat, with their lesser attack progression and the lower hit points to boot. **

The first character I played NWN2 through with, had dual weapon proficiency, and then I picked monkey grip as well so I can fight with greatsword in one hand. And then I ended up using plain sword and shield most of the time, because it was a good sword and the shield enchantments were so nice. And it went all right.

Just pick the heftiest strength boost items around, enchant the swords with swelte bonuses and you're set. More than set, an ungodly machine of death dealing.

Especially if you go on to MotB with the same character. Because available enchantments there are through the roof.

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Besides, piling feats up on longswords gives nice versatility. You can switch to using one two-handed, if you meet a hard to hit opponent, or using sword and shield if you want staying power.


** It is though, a real bad idea to make a dual greatsword wielding rogue or something like that. That's just asking for trouble. Mr. Neverhit
Post edited July 22, 2014 by Jarmo