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passionata: One thing I never saw in a custom module and which I would love to see ingame:
Punish those who were given powers from a god or goddess if they act against the dogma of their deity!
(But do offer a path for redemption)

Examples:
Druids/Rangers who slaughter animals for xp gain -> Let them loose their spells
Druids which equip "not allowed" weaponry -> Let them loose their spells
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Engerek01: Actually there was a mod that i played with a few people from GOG that something like that. I was a druid and it didnt let me cast spells while wearing a medium armor. I was so pissed.
This reminds me:

If you are going to change any of the rules of the game, make sure to tell the player about those changes. Changing a rule without notifying the player is an easy way to get a player to ragequit your mod.
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passionata: One thing I never saw in a custom module and which I would love to see ingame:
Punish those who were given powers from a god or goddess if they act against the dogma of their deity!
(But do offer a path for redemption)

Examples:
Druids/Rangers who slaughter animals for xp gain -> Let them loose their spells
Druids which equip "not allowed" weaponry -> Let them loose their spells
Paladins who act cruel, against their deity's dogma -> Let them loose spells and spell like abilities (devine might etc.)
Clerics which act against their deity's dogma -> Let them loose their spells

These losses must be permanent, unless the PC in question solves a path of redemption questline!

Edit:
Chars who fell from grace should also not be possible to level the class until they atoned, forcing them into multiclassing...
:3 you've never met me as a DM over the years then, its in the dnd books that the gods WILL punish you if you go against them, i'm also one of those DMs that WILL shift your alignment if you do good or bad deeds. so yes I whole hartedly agree with your idea and I will be adding it to any mods I make otherwise where is the fun? no risk = less fun. ;)

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Engerek01: Actually there was a mod that i played with a few people from GOG that something like that. I was a druid and it didnt let me cast spells while wearing a medium armor. I was so pissed.
I do think its only fair to let players know about such things and if I add such things to mods I do tend to put it in the disc' of the mod so people know there is a risk of godly punishment and alingment shifts
Post edited July 25, 2016 by BlackfoxKitsune
Download Age of mortals by me beirutnwn and have a blast.

Age Of Mortals
I haven't boughten this game yet but want to. I'm plaing Arcanum Steamworks now. Can you make a Steampunk setting on here?
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Lilura: A couple of good posts for new builders to read:

http://neverwintervault.org/article/tutorial/perfecting-your-module
http://neverwintervault.org/article/editorial/pen-paper-perspective

Don't even bother making a module unless you are srs. The community is spoiled these days, we have access to the best stuff from the last 10 years to compare your module to. There is quantity and quality.

These days the quantity has dropped off but the quality is insane. Check out Swordflight, for example. It's polished almost to perfection. Nothing comes close to it on the Vault. Chapter Three is coming out soon, btw.
That's... not what I would say to someone who wants to contribute to our favorite game's content.

No, being serious is the least important to me. What's most important is to have fun creating the module. The community is small nowadays, so you won't have hundreds of people trying your module out. If it's a desire for acclaim that's driving you, then I'd advise you to reconsider. On the other hand, you can't go wrong creating a module if you truly enjoy the creation process. Having fun is vital, whether you're playing or building.

Lilura, let's not discourage potential builders like this. ;) Even if they are not serious enough to try to surpass Swordflight, Prophet, Aielund and other successful modules, it doesn't mean they shouldn't touch the toolset. Even if their modules are mediocre, they will learn to use the toolset more effectively by building them - and then they MIGHT become serious about this and try again, this time with something more ambitious and polished.
Post edited September 20, 2016 by Taro94
low rated
Fuck off, Taro64. I'll say what I like.

And I never told the OP not to touch the toolset or make a module for recognition or acclaim. Also, being srs doesn't mean you can't have fun. So again, go and get fucked.
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Lilura: Fuck off, Taro64. I'll say what I like.

And I never told the OP not to touch the toolset or make a module for recognition or acclaim. Also, being srs doesn't mean you can't have fun. So again, go and get fucked.
http://i3.kym-cdn.com/photos/images/newsfeed/000/993/875/084.png

What the hell, Lilura? What's with that aggression? I thought better of you. Nevermind.
Post edited September 21, 2016 by Taro94
low rated
Yes, because I give a fuck what you, or anyone else here, thinks of me.
Post edited September 22, 2016 by Lilura
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Lilura: Yes, because I give a fuck what you, or anyone else here, thinks of me.
Just a friendly reminder - giving a fuck means you actually care. And yes, you apparently give a fuck so much that a friendly reply is an attack on your person in your eyes. Sorry, next time I'll keep your insecurities in mind.
Post edited September 22, 2016 by Taro94
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Lilura: Yes, because I give a fuck what you, or anyone else here, thinks of me.
Ouch.