Posted February 08, 2017
I've played through NWN to close to the end of Chapter 2. It just couldn't hold my attention any more. Now I'm playing the "Lord of Terror" (Diablo remake - without having played the original). I thought this module was meant for a melee character from the description, but my archer Fighter 6 / Rogue 5 can kill enemies that seem almost impossible for the fighter companion.
For example, a red dragon easily knocks the strength-based fighter down when he attacks from close up, and rapidly kills him. I can use arrows from a distance, tumble to avoid attacks and set lots of traps that took the dragon down after a few tries. In addition there is UMD so I can use scrolls for non-magic resistant enemies, and sneak attacks.
What are other people's experiences with modules that unexpectedly favour certain classes / class combinations?
For example, a red dragon easily knocks the strength-based fighter down when he attacks from close up, and rapidly kills him. I can use arrows from a distance, tumble to avoid attacks and set lots of traps that took the dragon down after a few tries. In addition there is UMD so I can use scrolls for non-magic resistant enemies, and sneak attacks.
What are other people's experiences with modules that unexpectedly favour certain classes / class combinations?