Posted February 24, 2011
Hi,
quick question to some of the NWN veterans here.
As far as I understand, you are limited to 1 henchman at a time (2 in Hordes of the Underdark).
In pretty much any D&D RPG I played, you need a rogue for lockpicking/trap detection, cleric for healing//turning undead, Barbarian/Paladin/Fighter for combat, a wizard or sorcerer and so on, basically a whole party of at least 4 or 5 chars.
I played both Baldurs Gate and currently also NWN2, and I really don't see how it would be possible to use 1 main character + 1 henchman without the frustration of frequent backtracking, because locks needs to be picked/traps detected/undead turned and so on.
Is this happening in NWN or how do you guys felt while playing it?
I usually prefer to play wizard btw. but am not sure about this in NWN because of the reasons above.
quick question to some of the NWN veterans here.
As far as I understand, you are limited to 1 henchman at a time (2 in Hordes of the Underdark).
In pretty much any D&D RPG I played, you need a rogue for lockpicking/trap detection, cleric for healing//turning undead, Barbarian/Paladin/Fighter for combat, a wizard or sorcerer and so on, basically a whole party of at least 4 or 5 chars.
I played both Baldurs Gate and currently also NWN2, and I really don't see how it would be possible to use 1 main character + 1 henchman without the frustration of frequent backtracking, because locks needs to be picked/traps detected/undead turned and so on.
Is this happening in NWN or how do you guys felt while playing it?
I usually prefer to play wizard btw. but am not sure about this in NWN because of the reasons above.
This question / problem has been solved by Mattoco