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Aliasalpha: In a way, I'd sooner them abandon backwards compatibility entirely for "Windows 8: Microsoft Takes Manhattan" and create something completely new, designed to work only on 64bit systems with hardware thats only at most a year or two old. That'd let software devs focus on wringing the absolute best out of the hardware and software to create a top class experience all round without having to bother with coding for people who haven't upgraded in half a decade or more. Hardware manufacturers could code drivers to the same standard without needing to fuck about as much... Could spell a whole new environment for PCs.

It would also force developers to adjust to new API's and standards, introducing new bugs because they can't code the way they're used to and know well.
Post edited April 26, 2009 by Miaghstir
Well, this "virtual XP mode" is precisely meant to have microsoft focus on new codebases, and drop support for older applications, which will be served with the older "XP mode".
Mostly business applications, as its been mentioned. Games are better served with Virtualbox.
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drmlessgames: Well, this "virtual XP mode" is precisely meant to have microsoft focus on new codebases, and drop support for older applications, which will be served with the older "XP mode".
Mostly business applications, as its been mentioned. Games are better served with Virtualbox.

Well I have Windows 7 Beta installed on a separate HD of my XP Machine an Athlon XP 2000+ with a 120 and a 40 GB HD, quite a bit of external USB storage and a ATI Radeon X1300 Graphics Card and I didn't have to do anything but a normal install to get Sacred Gold up and running on it, no virtual machine or anything, unless it is emulating and I don't know it. If it is it is using Hardware Acceleration nicely at least for Sacred Gold, but then this old machine wouldn't even touch something newer like Crysis, nope I'm gonna build a custom machine for those kinds of things. My desktop is getting tired of my lap-top laughing at it... ;) Still has a big ole CRT monitor too. Can't wait to swap that thing out for a nice 20-22 inch widescreen lcd, all glossy black around the edges. Okay I am drooling now. I sound like one of those car people talking about tuning up his hot-rod. ;)
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Aliasalpha: In a way, I'd sooner them abandon backwards compatibility entirely for "Windows 8: Microsoft Takes Manhattan" and create something completely new, designed to work only on 64bit systems with hardware thats only at most a year or two old. That'd let software devs focus on wringing the absolute best out of the hardware and software to create a top class experience all round without having to bother with coding for people who haven't upgraded in half a decade or more. Hardware manufacturers could code drivers to the same standard without needing to fuck about as much... Could spell a whole new environment for PCs.
In another way of course, I'd like my existing software to work. Then again if this magic version of windows 8 were to incorporate the virtualisation and make it fully game capable then it could well work.

Boo. Better graphics = crappier gameplay.
Better graphics? No I said better performance. Hopefully the change I was suggesting would let them do all the pretties they want and use the 'make sure it runs on elderly single core 2ghz athlons' optimisation time to actually make the GAME good, add good AI, better story and all the parts that make games a good thing.
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Aliasalpha: Hardware manufacturers could code drivers to the same standard without needing to fuck about as much... Could spell a whole new environment for PCs.
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Miaghstir: It would also force developers to adjust to new API's and standards, introducing new bugs because they can't code the way they're used to and know well.

Quite true but we get bugs of that type already and forcing compliance to a single standard rather than several of them in order to support legacy devices & software would, at least in theory, allow faster fixing and learning of the new system. That time saving could lead to the improvements in actual gameplay I hypothesised above.
As a realist I have to acknowledge that this would never actually happen, if the change occured and it did manage to progress fairly smoothly, the publishers would just demand shorter production times and we'd get the same shitty games we get nowdays for 10 bucks more and the publishers would just be rolling in money for producing more of the same crap at a faster rate.
Post edited April 27, 2009 by Aliasalpha