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Me, in XNA.

And we're also in the process of making a sidescrolling platformer. It will get serious in a month. :)
I've made a couple of opengl games

Settlers of Catan using C++ and opengl
A curling game using Ruby and opengl

I tried using xna and that was a disaster. I hate it so much.
Post edited April 22, 2011 by Kabuto
Made a few puzzle and text adventure games in Java :>.
Right now I'm trying to finish a more flexible engine for text adventure games.
I was involved in the development of Walkover.

Has been featured in a big german gaming magazine twice :)

Multiplayer Shooting Fun, Humans vs. Aliens

www.walkover.org
I've always wanted to, but except for some AGS and RPG Maker failures I haven't.
I really want to learn some programming, but I'm always way too tired from work to start.
You can find my best friend in the credits of Overlord II though.
Me. In my mind, for the time being :-P
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Miaghstir: You can actually do them completely in C++, see GemRB for an example - not a line of Java, yet it lets you run the Infinity Engine games on the phone (or tablet).
OT: GemRB does use a Java wrapper to run on Android.
http://forums.gibberlings3.net/index.php?s=&showtopic=18810&view=findpost&p=178089
But still cool that the main code uses C++ and Python.
I'm working on a game in the UDK currently. I've also got experience with Game Maker and Construct and various custom engines (mostly 2D games or 2.5D raytracers), when I bugtested for or collaborated with people on the TIGSource forums.
Right now I have a game in XNA that I'm working on for school, but I kind of lost my drive (which is fantastic right when the last month of the project arrives... ugh).

Here's a video of what it looks like right now. I seriously need to add a couple more features and some better art before the big presentation. I guess what I have now is enough for me to graduate, but after working so long on a project I'm sick of it.

The next thing I want to do is going to be with Java and libgdx, cross-platform for PCs and perhaps in an applet, and I'll look into Android as well, which I guess is the main reason the library is used.

I have made a couple test things in Java to see how the applets work out...
The first is for an awful web comic that I started and am about to let die, written with Processing: The idea is that you hold the right arrow, I didn't tell anyone this so who knows out of my few readers who, if any, figured out what to do.

The second is a test for the text-based part of my next project, written with Slick, but I'm moving to libgdx for the 3D:
Just click.

So basically, nothing I'm proud of. I need a good idea to work on. I have plot ideas but not gameplay ideas, and it surprises me that my issue is gameplay, but at the same time it's understandable. Need to play more games for inspiration, I guess. I'm all caught up in work right now.

EDIT: I should mention that all of my code is available on GitHub here: I'm not saying it's good.
Post edited April 22, 2011 by PhoenixWright
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senbon: Made a few puzzle and text adventure games in Java :>.
Right now I'm trying to finish a more flexible engine for text adventure games.
Have you considered something like Inform?
I too am writing a few text-based adventure games, using Inform 6 so far. There are also nice IF communities and competitions out there.
I made a primitive Scorched Earth like game for my college Java course. It featured random terrain and LAN multi-player :)
And a Connect Four game in Atari Basic :)
Post edited April 22, 2011 by rrutkows
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ovoon: Yea, I'm making one right now with some friends.
Also, I've made a few before, not that they were any good. :P
With Engine 001? If so, I just restarted my project. :)
Has anyone tried the Star wars Bloodlines, the download for me is flagged as a worm32 by MSE
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Ubivis: I was involved in the development of Walkover.

Has been featured in a big german gaming magazine twice :)

Multiplayer Shooting Fun, Humans vs. Aliens

www.walkover.org
I love that game. :)
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reaver894: Has anyone tried the Star wars Bloodlines, the download for me is flagged as a worm32 by MSE
Are you referring to the game I linked to at moddb? You download from FileFront, right? I have MSE2 and it didn't have any problems when I scanned it.
Post edited April 22, 2011 by adambiser