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Atlantis series, Haegemonia, Syberia 1&2, MegaRace 1-3, and more Anuman Interactive games 60% off!

Discovery is one of the humans' most basic needs. We eat, we drink, we sleep, we mate, and then we go someplace new. Some of us are more adventurous than others, but the need to see what lies beneath the hills is firmly rooted in the human soul. That's why we always seek out new lands. That's why we're always fascinated by legends of lost civilizations. That's why the unknown is our favorite direction. Oh yes, this can be a long and eventful weekend if you're ready to make some [url=http://www.gog.com/promo/anuman_interactive_weekend_promo_190713]Anuman Discoveries!

The stories of the lost land of have filled our imagination with amazing visions for ages. The adventure games fueled by those vision can set the mood for further exploration of the unknown. [url=http://www.gog.com/gamecard/syberia]Syberia, although it can be seemingly easy located on a map, is no less mysterious and strange than Atlantis. At least in the phenomenal point-and-clicks by the visionary Benoît Sokal, it is. If the earthly mysteries no longer excite you, you can always set out for the ultimate frontier, and explore space in Haegemonia: Gold Edition. Don't expect your journey towards stars to be peaceful and uneventful, though!

Apart from strange and forgotten lands, and the distant reaches of space, there's lots of games that wait to be discovered in our weekend offer. Titles of varied genre, size, and age wait for you in the promo page, and they're all 60% off until Tuesday, July 23, at 3:59AM GMT. Don't miss out!
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Bloodygoodgames: The Syberia games are Broken Sword-ish :)
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Mivas: No, they are not. Broken Sword is about puzzles in inhabitated areas. The game contains good chunk of dialogues, characters and smaller puzzles related mostly to the story. Syberia is pretty much about standalone puzzles without any context and with a handful of characters around. I'd say it has more in common with Myst than Broken Sword.

I'm just sharing different opinion. I don't argue that the game is popular and one of most visible titles among adventures. Yeah, it definitely has more in common with BS than RE but Broken Sword and Syberia are different subgenres of adventure games, in my opinion.
LOL, that's why I said it's 'Broken Sword-ISH, meaning 'not very' and why I said they're like The Longest Journey :)

Although I disagree about the 'standalone puzzles without any context', they are all relevant to the game and highly contexual.

And there are also more than a 'handful of characters'. There might not be as many as in Broken Sword, but there are a fair number and they're all fully fleshed out characters with huge backstories, rather than the more caricature-like, shallow characters in Broken Sword.

I like the Broken Sword series (well.....I've played two of them, still have the last two to buy and play), but I think the Syberia series is even better.
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Fesin: Also, is Return to Mysterious Island worth buying?
It reminded me of Myst. Screens full of pixel-hunting items, you are supposed to experiment with and use them on something x screen away. It wasn't really my style and it lacked the Syberia's initial mystery ambience, so I played it for a short period of time. It also means that you shouldn't take my opinion too seriously.
Post edited July 19, 2013 by Mivas
BTW, here's part 1 of a walkthrough series of Syberia -- as you'll see just from the opening scenes, the design of the game is gorgeous and the music is lovely.

http://www.youtube.com/watch?v=xKdw0PiXBPI

Oh and btw, the characters at the beginning walk like they do because they're clockwork dolls.
From what I can gather about MotoRacer, #1 is good, #2 is better, #3 sucks. Anyone care to comment on this?
I wanted to like Syberia, but I just didn't enjoy it at all. There's just so much backtracking across maps and chucks of the dialogue are just corny... like the writers stepped out of a hippie time machine fresh off the '60s.

In conclusion, I have no idea what I'm getting. Is Robin Hood turn-based?
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Bloodygoodgames: ...
It also isn't anything like TLJ :P. As for puzzles, all I remember is puzzles full of wheels and stuff you were supposed to put together all the time. Their only purpose was to open some invisible barrier. You could completely rewrite the story and settings and it wouldn't change a thing. In Broken Sword or TLJ, the puzzle is placed there by narrative and you can talk about the puzzle, or its part, with other characters. It contained some information.

What huge backstories? Like the singer with only recognizable trait being her failed career? Or the receptionist with like two lines about how well the town economy has been doing recently and room service? I don't say that Broken Sword's characters are unconventional however it has a higher ration of persons per location and lines per person.

Worlds created by Benoît Sokal are beautiful however they always feel abandoned and puzzles are more often than not glued together. I don't criticize your or P1na's opinion. I share my opinion to add another perspective to this topic.
Post edited July 19, 2013 by Mivas
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JaqFrost: In conclusion, I have no idea what I'm getting. Is Robin Hood turn-based?
No.
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JMich: Posting for forum visibility. Where have all the posters gone?
I'm sorry; I was too busy watching Let's Play of Eternal Darkness :P.
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Bloodygoodgames: I like the Broken Sword series (well.....I've played two of them, still have the last two to buy and play)
I bought the whole BS series some time ago. I already knew two of them because I got them when they were released. More or less half a year ago I finished the third and... I'm still afraid of starting the forth. First of all BS 3 is not p&c adventure anymore because... well, you play it with a keyboard! There are quick time events there (I loathe them!) and in many puzzles you are supposed to move boxes all around so that you can access a new area. I wholeheartedly encourage to play Sokoban instead :) Same rules more fun ;)
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Ghorpm: I bought the whole BS series some time ago. I already knew two of them because I got them when they were released. More or less half a year ago I finished the third and...
Haha. Yeah, Broken Sword 3 didn't feel exactly like Broken Sword at all. It was obvious it fell as a victim to "We need to make adventure games more attractive to general console audience!" wave. 4th is the weakest in my opinion. Places were bland, there were hacking puzzles similar to one used in Dreamfall and I don't even remember the story anymore. And I guess I was also probably little grumpy due to Nico's absence.
The double-edged bonus probably is the game's short length.
Post edited July 19, 2013 by Mivas
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JaqFrost: I wanted to like Syberia, but I just didn't enjoy it at all. There's just so much backtracking across maps and chucks of the dialogue are just corny... like the writers stepped out of a hippie time machine fresh off the '60s.

In conclusion, I have no idea what I'm getting. Is Robin Hood turn-based?
Robin Hood is almost identical to Desperadoes only a little easier on the eyes and a little friendlier interface. Oh and it uses Robin and his Merry Men as opposed to Desperadoes, which doesn't.

If I didn't already own it on disc I'd buy it in a heartbeat.
Post edited July 19, 2013 by tinyE
Hum, almost all games are adventures, but maybe I get Robin Hood to have a digital backup (recommended for fans of the Commandos series)
Robin Hood is like Commandos, but much easier, kinda like a "beginner's Commandos". Also, Haegemonia is a pretty good space RTS game, certainly worth the price it's at.
IT'S NOT LIKE COMMANDOES IT'S LIKE DESPERADOES!

HAVE AT YOU! *lunge*
I seem to own all but 6 of these games, and I'm pretty content to not get around to playing what I have already.

Robin hood is like comandos but not, like Desperados is like comandos but not like Robin hood is like Desperados but not. I think that clears up any confusion :)