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AdHonorem: For me this is a question of principles, I don't want to pay and be treated like a criminal while others who don't pay a cent can play without crap installed in their system . I didn't buy any game containing any form of DRM in the past 4 years, and I won't do in the future.
I really hope that GOG has a great success because that would mean that publishers like EA are wrong.
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Crassmaster: Agreed.
I'm just curious, though, where you 'draw the line' personally when it comes to DRM? Harcore stuff like SecuROM...disc checks like Safedisc, serial keys...?

I'm not against cdkeys and simple disc checks, as long as nothing (drivers/malware) is installed on my machine. Anything that DOES install software is a big NO.
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Crassmaster: Agreed.
I'm just curious, though, where you 'draw the line' personally when it comes to DRM? Harcore stuff like SecuROM...disc checks like Safedisc, serial keys...?
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sahib: I'm not against cdkeys and simple disc checks, as long as nothing (drivers/malware) is installed on my machine. Anything that DOES install software is a big NO.

Serial keys and disk checks are my compromise. Ideally we wouldnt have those either but eh, I'll suffice (partly cause its easy to get around disk checks when you've bought the game). Serial keys do kinda suck though in terms of preservation and whatnot, as we've seen here with UT and all.
Absolute best system I've encountered are the serial key systems companies like Matrix use. You have to enter your key every time you install a patch for the game. Meanwhile, they troll the torrent sites and blacklist all of the keys found in torrents of their games, so you can pirate the game and play it, but you can't update it at all.
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Crassmaster: Absolute best system I've encountered are the serial key systems companies like Matrix use. You have to enter your key every time you install a patch for the game. Meanwhile, they troll the torrent sites and blacklist all of the keys found in torrents of their games, so you can pirate the game and play it, but you can't update it at all.

Now that's an interesting idea.
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Crassmaster: Absolute best system I've encountered are the serial key systems companies like Matrix use. You have to enter your key every time you install a patch for the game. Meanwhile, they troll the torrent sites and blacklist all of the keys found in torrents of their games, so you can pirate the game and play it, but you can't update it at all.
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Coelocanth: Now that's an interesting idea.

It's actually becoming more popular as time goes along. Companies still protect their software (and in a way that doesn't make legit customers jump through ridiculous hoops), the Serial Keygen designers are more than happy to do the legwork of finding pirate key numbers (since they'd been losing a lot of business to SecuROM), and all you have to do as the consumer is keep your keys somewhere (I always find it hilarious when SecuROM advocates say not having to keep track of keys is a plus for them...what, are we complete idiots?).
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Crassmaster: ... and all you have to do as the consumer is keep your keys somewhere (I always find it hilarious when SecuROM advocates say not having to keep track of keys is a plus for them...what, are we complete idiots?).

Indeed. I don't know how many other companies are set up like BioWare, but just using them as an example, they allow you to register your CD keys (well, you have to in order to post on some of their forums) so they're stored for easy retrieval, their games usually have an ini file with the keys in them as well, and to further the redundancy, I always record my keys (hardcopy) and file them in my file cabinet (separate from the manuals that also contain the keys) AND I also have an encrypted file on my rig with the keys in them. Probably a little overboard on my part, but I've never lost a game key code. It's really not that big a deal to keep track of them.
well..
because of my disappointment with the witcher not being announced on GOG.com
I finally bought the Witcher Enhanced edition.
I got it through amazon and it has a nice little pegi sticker on it.
I don't know if that means anything, but I'm able to install fine, maybe I just won't understand some of the slang? hahaha.
Just a word about TW protection.
It is Tages, but without online activation. So it works as simple copy protection, not really as DRM, which try to authenticate your copy on servers, and trace how many installations you did and on how many computers, for example.
I'd prefer to have it even more simpler. We'll see;)
After playing a little of the witcher, I'm actually extremely disappointed with it.
http://www.wegame.com/watch/A_Fight/
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Crassmaster: ... and all you have to do as the consumer is keep your keys somewhere (I always find it hilarious when SecuROM advocates say not having to keep track of keys is a plus for them...what, are we complete idiots?).
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Coelocanth: Indeed. I don't know how many other companies are set up like BioWare, but just using them as an example, they allow you to register your CD keys (well, you have to in order to post on some of their forums) so they're stored for easy retrieval, their games usually have an ini file with the keys in them as well, and to further the redundancy, I always record my keys (hardcopy) and file them in my file cabinet (separate from the manuals that also contain the keys) AND I also have an encrypted file on my rig with the keys in them. Probably a little overboard on my part, but I've never lost a game key code. It's really not that big a deal to keep track of them.

That's what I do, as well. I have a file on my PC with all of my serial keys on it, and a hardcopy of it that I keep updated in my computer desk.
I'd actually like to see more companies follow that Bioware example, too, when it comes to keys. Not only does it make things a little more convenient, but it also removes the chance for pirate wannabes to show up in forums, telling their sob stories about 'lost keys'.
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Weclock: After playing a little of the witcher, I'm actually extremely disappointed with it.
http://www.wegame.com/watch/A_Fight/

I'm not really seeing anything too horrible, there...that's pretty much a standard RPG fight.
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Weclock: After playing a little of the witcher, I'm actually extremely disappointed with it.
http://www.wegame.com/watch/A_Fight/
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Crassmaster: I'm not really seeing anything too horrible, there...that's pretty much a standard RPG fight.

;_;
he's not actually swinging his sword.. he only does it a few times. otherwise he just sort of twitches until his opponent falls over..