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Graphics: 3%
Sound/Music: 20%
Interface: 2%
Storyline/atmosphere:45%
Gameplay: Multiplayer 5%
Gameplay: Single player 25%

A) complex games are more fun IMO
A) Single player is most enjoyable
A/B) I could go either way
A) Challenging is better
A) More content is usually because of more game time
A) More replay value the better
Graphics 5%-20% [5% for polygoncount, uber Crysisness. 20% for aesthetics]
Sound/Music 5%-20% [depending on the genre]
Interface 40% [interface/controls here, can't go with clunky and unintuitive]
Storyline/atmosphere 5%-20% [depending on the genre, though it's not about the story per se, but for me, how it's told]
Gameplay: Multiplayer 0%-20% [again, genre depending, couldn't care less for multiplayer in Lands Of Lore, couldn't care more in Jagged Alliance]
Gameplay: Single player 40%

6xA


Not sure why SP/MP are separated, as they usually operate on the same set of mechanics.So i'd just cay "Mechanics" but that's me. So the 0 and 60 are basically both 60. ;p
15 = Graphics
15 = Sound/Music
15 = Interface
05 = Storyline/atmosphere
50 = Gameplay (good multiplayer is good, good singleplayer is good. I don't look for both in a single game)

B. I prefer games that are easy to learn that you can dive right into
A. I prefer games with a focus on single player game play
C. I don't discriminate on this matter.
A. I prefer games that are challenging
Last two: CC. I don't have a preference here, a good game is a good game despite length or replayability.

I like games for their gameplay.
Part I

Graphics - 10 % (can look "old" but shouldn't look ugly)
Sound/Music - 20 % (soundtrack is VERY important)
Interface - 20 % (if the keys are not responding correctly and stuff, it's a no go)
Storyline/atmosphere - 25 % (music helps to this, also the overall "feel")
Gameplay: Multiplayer - 0 % (why bother)
Gameplay: Single player - 25 % (and of course, the game has to grab me and never let go)

Part II

A.+B. I prefer complex games that have a very good tutorial (possibly incorporated into the game fluently) where you learn all the complexity

A. I prefer games with a focus on single player game play

A.+B. I prefer games that you can play for hours at a time but also for short periods of time (not so difficult, for example an RPG with smaller "areas" to go through, not with an open world)

A. I prefer games that are challenging (if they have a good gameplay and atmosphere, I'll stay even though they might be difficult)

A. I prefer games that have dozens of hours of game play

B. I prefer games that you experience the whole game in one play though (actually the "replay" value is just a way for the developer to not work on the game that much, just throwing the same thing again with a harder difficulty or something for longer gameplay)
Part I

Graphics 15% (Art style would matter most, not graphical capability)
Sound/Music 30% (It's what turns games like No More Heroes from okay games to awesome games)
Interface 25% (Usability is a must)
Storyline/atmosphere 5% (So long as it's not overconvoluted it's fine)
Gameplay: Multiplayer 0% (Multiplayer's fine, but I'm not big on it)
Gameplay: Single player 25% (Of course almost everyone's going to rate this high)

Part II

Please choose an answer from the following lists of what you generally look for in a game:

B. I prefer games that are easy to learn that you can dive right into

A. I prefer games with a focus on single player game play

B. I prefer games that you can play for short periods at a time (Depends on what you mean by 'short'. Maybe an hour-long session at most?)

A. I prefer games that are fun and challenging (fixed it for you)

A. I prefer games that have dozens of hours of game play

A. I prefer games with a lot of replay value (even though I almost never replay games)
Post edited February 11, 2012 by Gyrocoptor
I tried to answer, but couldn't. Too many questions were either too vague, or I couldn't commit to any single answer, as I like different aspects in different games.
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Arteveld: Not sure why SP/MP are separated, as they usually operate on the same set of mechanics.So i'd just cay "Mechanics" but that's me. So the 0 and 60 are basically both 60. ;p
I separated single player an multiplayer gameplay not so much on mechanics but on the focus and design of the game of the game. For example some games have a single player mode but are not really intended to be played that way beyond a practice mode (or at least that is not the focus of the game) for example Team Fortress 2, Left 4 dead, the Battlefield series, or any MMO game. Then you have games that were clearly designed for a single player experience like Bioshock or Balder's Gate 2 even though they have multiplayer options.
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Zookie: I separated single player an multiplayer gameplay not so much on mechanics but on the focus and design of the game of the game. For example some games have a single player mode but are not really intended to be played that way beyond a practice mode (or at least that is not the focus of the game) for example Team Fortress 2, Left 4 dead, the Battlefield series, or any MMO game. Then you have games that were clearly designed for a single player experience like Bioshock or Balder's Gate 2 even though they have multiplayer options.
I see, so it's more like a game mode idea. Makes it harder to allocate those percentages. Anyhow, mechanics create gameplay, so that's what i initaially thought You've meant, since there was no other "mechanics" to allocate the percentage points to. :P
Part I:

I find it hard to express that in numbers and I find it hard to separate all these aspects from each other. Generally all of them are important to me, but I'd judge each game on an individual base.

Graphics: I'm a visual person, so graphics play a huge role for me. But my idea of appealing graphics is not necessarily state of the art 3D Shader graphics. On more than one occasion I had someone look over my shoulder and ask what kind of ugly game I was playing, when I thought it looked quite cool for what it is. ;) I love pixel art, I love drawn 2d backgrounds, I can appreciate games with very minimalistic graphic or even those that look as if drawn by a child, if the art style is consistent and funny or charming in any other way. And I won't discard a game that's fun to play just because I don't like the graphics.

Sound/Music: Also very important to me. I just love games with good atmosphere, and the absence of sound and music or the repetitiveness of boring or annoying sounds and music can detract from the immersion. But that doesn't mean I can't enjoy text adventures.

Interface: Not sure what you mean by that, but if it's related to ease-of-use, then of course it's essential.

Storyline: Totally depending on the type of game and its other merits. But generally I love a good story and boring and clichéd ones turn me off.

Gameplay: If it's a game, I want to play it. No game without gameplay. That should be self-explanatory. That doesn't totally exclude reading or watching as part of the gameplay experience though.



Part II

B. I prefer games that are easy to learn that you can dive right into

A. I prefer games with a focus on single player game play

C. I like games that you can play for hours at a time and also for short periods at a time, depending on your mood (unless I misunderstood the question)

C. I prefer games that are challenging and fun (neither too easy nor hard)

C. I usually prefer games that can be completed quickly so I can move on to a new game, but if it's an absolutely fantastic game that I can't get enough of, I'm sad if it's over too soon. (Generally, I'd say quality over quantity, regarding gameplay hours. The gamelength itself is no guarantee for an enjoyable game and some games drag on for too long. I'd rather use my time to play two or three different games that are short and exciting from beginning to end than one long game that's 50% exciting and 50% meh.)

B. I prefer games that you experience the whole game in one play though.


Yeah, sorry, I know this data is pretty worthless for a survey but that's what happens when the choices are too limited and restricting. ;)
Post edited February 11, 2012 by Leroux
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Leroux: Yeah, sorry, I know this data is pretty worthless for a survey but that's what happens when the choices are too limited and restricting. ;)
Welcome to the world of standardized data. I use to work in market research ( a horrible job by the way) and it was always a difficulty to balance usable data with accurate data. I figured that most people on the forum would not respond to a more accurate 100 over lapping "on a scale of 1 to 10" questions. Usually we had to give people $50 and a plate of brownies to get that :)
Regardless of the data metrics I appreciate posting your opinion as this is just for fun and I don't have a boss with an anger management problem demanding a report by the end of the day :) (again it was a horrible job)
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Leroux: Yeah, sorry, I know this data is pretty worthless for a survey but that's what happens when the choices are too limited and restricting. ;)
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Zookie: Welcome to the world of standardized data. I use to work in market research ( a horrible job by the way) and it was always a difficulty to balance usable data with accurate data. I figured that most people on the forum would not respond to a more accurate 100 over lapping "on a scale of 1 to 10" questions. Usually we had to give people $50 and a plate of brownies to get that :)
Regardless of the data metrics I appreciate posting your opinion as this is just for fun and I don't have a boss with an anger management problem demanding a report by the end of the day :) (again it was a horrible job)
I could probably give more accurate figures on what makes me want to try a game when I see a gameplay video or something, but how I actually judge it in the end is dependent on the game. I'm easy to seduce with graphics, for example, but good graphics don't automatically make me rate the game higher when I hate the gameplay after actually trying it.
Part I

Graphics - 15%
Sound/Music - 10%
Interface - 25%
Storyline/atmosphere - 35%
Gameplay: Multiplayer - 0% - If its there it may be a bonus but I really do not care
Gameplay: Single player - 15%

Part II

A. I prefer complex games that require you to read the manual

A. I prefer games with a focus on single player game play

B. I prefer games that you can play for short periods at a time

A. I prefer games that are challenging

A. I prefer games that have dozens of hours of game play

A. I prefer games with a lot of replay value
Graphics 10%
Sound/Music 10%
Interface 10%
Storyline/atmosphere 35%
Gameplay: Multiplayer 0%
Gameplay: Single player 35%





I prefer games that have a tutorial section to give you an idea of what needs to be done, but that are also complex enough that a manual is still needed.

I only play single-player games.

I prefer games that can involve me for hours.

I prefer games that are challenging.

I prefer long, in-depth games.

Since it takes me so long to finish games, re-play value isn't a concern.
15%
15%
15%
25%
15%
15%

B
A
A
A
A
A
I am planning on tabulating the results and I will post them in a new topic in the next day or two. So if anyone else interested in taking the survey and have it be part of the final, this is the time to do it.