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Oh, wow. I own all the games in the RPG list, though not all on GOG, apart from Invictus, which I'm not really that interested in. Meh, might just buy it for the hell of it.
However I agree that you should get the SSI Goldbox games. That would be awesome.
Well, I bit for Sacred Gold as I never would have bought it at $10.00.
I really wanted Robinson's Requiem Collection but I will have to wait for a future Promo.
I already owned fallout 1&2, Gothic and Lionheart. I ended purchasing the whole rpg section thanks to the weekend offer. Except for robinson's game, I will get that at a later time.
Since when FO:T or Sacred are RPGs?
/me wishes to buy someday Arcanum or Planescape Torment.
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browncoat1984: Only problem is that Steam lists Arx Fatalis for $4.99 but Gog.com lists it for $9.99. Is this a pricing error on Gog's part or are they intentionally ripping us off on that one? I hate to say that they're ripping us off on something because I really love Gog...but it doesn't seem right that Fatalis should be listed as cheaper on Steam but more expensive on Gog...is there a reason behind the higher price point? Will they price match a game? Even with 15% off its still cheaper on Steam...

Steam may be cheaper but is it better? Is Steam using its wider customer base to outsell the competition with sheer volume because it can't or won't offer the extras?
You decide.
Post edited January 17, 2009 by whodares2
While I appreciate the promo, I think my purse will remain closed until you start selling old(er) and/or hard-to-get-elsewhere RPGs.
Some obvious candidates are:
-Wizardry series
-Ultima series
-Might & Magic series
-SSI Gold Box titles
etc.
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wojciechfelczak: /me wishes to buy someday Arcanum or Planescape Torment.

I second that. I've never heard anything but amazing things about PT, and I bought Arcanum once from a bargain bin, but the damned thing did a CTD right after the character creation every time.
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wojciechfelczak: Since when FO:T or Sacred are RPGs?
/me wishes to buy someday Arcanum or Planescape Torment.

RPG's aren't only about walking around with tons of dialog, but also about stat-heavy combat. Just look at the old SSI Goldbox games, Might & Magic or Ultima games.
PS:T, and Arcanum to a certain degree, suffers from poor combat balance, which makes the dialog the only thing worth while in those games. I can't stand to read much on a computer screen, so I've never bothered finishing either of those. Prefer reading on paper.
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sheepdragon: RPG's aren't only about walking around with tons of dialog, but also about stat-heavy combat.

I beg to differ. Having evolved from table top storytelling games, the RPGs' heritage is that of plot-heavy drama and deep immersion. Their single greatest goal is to offer a chance to temporarily be someone else, shattering the player-character relation and instead creating unity.
If we are to hold that a game like Diablo 2 is an RPG, we would have to either admit that the core philosophy behind the genre is not as evident here or point at tabletop D&D as an inspiration. Well - that and LARPs like SOLAR, where people run around and beat each other with fake padded swords.
IMO - an RPG should be even more about story than an adventure game. We should never just assume that "if it has a stats and/or a character sheet - it's and RPG". Also - the story should NOT be linear. The player should be able to solve problems in many ways, go wherever he wants (and can), etc. Choices, freedom, lots of dialogs, immersion and - yes - character development (usually using a character sheet). That's what makes and RPG.
Post edited January 18, 2009 by Vestin
Oh no!
You made me buy Arx Fatalis and Gothic again!
AF for having it uncut and Gothic just to see what its like to listen to the unnamed Hero in english!
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Vestin: Having evolved from table top storytelling games, the RPGs' heritage is that of plot-heavy drama and deep immersion. Their single greatest goal is to offer a chance to temporarily be someone else, shattering the player-character relation and instead creating unity.

Be someone else? Overall I find that PS:T has rather poor writing compared to many books I've read. That coupled with generally poor overall gameplay makes it a poor game. Arcanum does at least have a somewhat decent gameplay, and the writing isn't as bad. When a game gets stuffed so much with text, the quality will fall, making it very hard to "be" someone else.
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Vestin: If we are to hold that a game like Diablo 2 is an RPG, we would have to either admit that the core philosophy behind the genre is not as evident here or point at tabletop D&D as an inspiration. Well - that and LARPs like SOLAR, where people run around and beat each other with fake padded swords
Diablo 2 is an ARPG, Action RPG. It's based around stat heavy combat. It requires a lot more thinking than any "text based" RPG's, as you have to think builds and such through. That said, it's not about the storytelling, but the character progression through character enhancement. When you said "be someone else" I almost got this picture of a theater play, where the actors were given several sets of dialog, and would pick this and that based on what the other chose to do. Imagine that: "Live Dialog Role Playing".
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Vestin: IMO - an RPG should be even more about story than an adventure game. We should never just assume that "if it has a stats and/or a character sheet - it's and RPG". Also - the story should NOT be linear. The player should be able to solve problems in many ways, go wherever he wants (and can), etc. Choices, freedom, lots of dialogs, immersion and - yes - character development (usually using a character sheet). That's what makes and RPG.

The core philosophy between tabletop storytelling based games, and a computer RPG's are two wildly different things. Choice and freedom are wonderful things, and are also evident in several combat based RPG's. Lots of dialog is OK, if done correctly. Fallout, Baldur's Gate and such, had lots of great dialog, but it didn't depend on it. And since it wasn't dependent on it, they could think things a lot more through, making the games overall a lot better. Immersion is up to each individual. I don't find much immersion is PS:T because I find it to be so poorly written. Arcanum is a lot more immersive, even though it suffers from a lot drawbacks as well.
Titan Quest, Sacred, and as you mentioned; DIablo 2, are so called ARPG's. Real time at that. They are based in stat heavy combat, and have little choice or dialog, because they are based entirely in the action. Hence the term "Action RPG". However there is a difference between that and games like Temple of Elemental Evil and the SSI Goldbox games. Those games have story, dialog, choice and consequence, but are still stat heavy and for the most part combat based, which most CRPG's are. Though with games like Fallout you can chose to not engage in any combat, but I find it to just get tedious to take the pacifist route. Especially if you happen to get into a combat situation where you just have to run.
Post edited January 19, 2009 by sheepdragon
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sheepdragon: Arcanum to a certain degree, suffers from poor combat balance, which makes the dialog the only thing worth while in those games.

And plot.
And setting.
And characters.
And music.
And voice-acting.
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wojciechfelczak: And plot.
And setting.
And characters.
And music.
And voice-acting.

OK, those too. When I think dialog, I also think of plot. Though I find the voice-acting in most RPG's to be horrible.