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here is a place where you can request or wish design features for games, perhaps not even gog.com games.
no one is ever probably going to answer these requests, but sometimes it's just nice to voice your opinions amongst your peers.
I'll start.
I would like to see FPS games, especially multiplayer ones, have support for maps of their previous versions (i.e. lets play a UTGOTY map in UTIII) natively. Meaning all you should need to do, is copy the map from your utgoty folder, into your UTIII folder. Yes, I understand there are many people who are against this sort of thing because it could promote piracy (i.e. I don't have the map, I NEED it!) but typically I would find that users would want to play old maps for nostalgic reasons, and someone new to the series would not have interest in playing these older maps without having played them previously. This would stretch beyond UT, into CS, and even Quake and Doom.. backwards compatibility is a must for consoles, and I wish it was a must for game engines as well.
Anyway, if you have any comments on my wish, or care to make your own, please do so.
That law was applied to software bugs the same way that it is to everything else. i.e. if the software has a fault that is reproducible, known to the developer, could have been foreseen by the developer (i.e. it doesn't only occur with exotic hardware and or software, but can be seen on systems that the developer could have anticipated to be used for this software) and seriously reduces the value of the product (game cannot be finished, cannot be started, has serious visual bugs, looses savegame data, ...), then the developer should be required to fix fix the problems in a reasonable timeframe (2 to 4 weeks) or offer monetary compensation for the loss (ranging from partial refunds for minor to a full refund for bigger problems).
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hansschmucker: That law was applied to software bugs the same way that it is to everything else. i.e. if the software has a fault that is reproducible, known to the developer, could have been foreseen by the developer (i.e. it doesn't only occur with exotic hardware and or software, but can be seen on systems that the developer could have anticipated to be used for this software) and seriously reduces the value of the product (game cannot be finished, cannot be started, has serious visual bugs, looses savegame data, ...), then the developer should be required to fix fix the problems in a reasonable timeframe (2 to 4 weeks) or offer monetary compensation for the loss (ranging from partial refunds for minor to a full refund for bigger problems).

Sounds a lot like what Stardock proposed with the Gamer's Bill of Rights.
Rather than copy across, have the game do it on auto.
An awful lot is going to depend on how different the map 'formats' are. But as I've recently gotten back into UTIII (the only real way to enjoy it is to max everything out), I found I really missed some of the UT2K4 maps.
I don't expect the full graphical update to follow with it, but importing the older levels would of been a neat option.
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Also with this, games need to scale. And they need to scale a LOT. If I have a low end PC and a noodle budget, let me turn all the bling (never thought I'd use that word) off and scale everything back. I don't care if it looks poor, just as long as it's comparable to the games of my PCs era and I can join in with friends no matter what their PC power is.
idle thought: The Source engine is a good well know example that this is possible, but it's starting to show it's low and high limits in it's current incarnation.
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Ois: Also with this, games need to scale. And they need to scale a LOT. If I have a low end PC and a noodle budget, let me turn all the bling (never thought I'd use that word) off and scale everything back. I don't care if it looks poor, just as long as it's comparable to the games of my PCs era and I can join in with friends no matter what their PC power is.

There has to be limits on that though, remember how games used to come on 5+CDs because there were 200 whiny bastards who didn't want to spend the $35 to buy a cheap DVDROM drive? We were all being held back by that and production was being made more expensive (was there that level of bitching when CDs came in? It's too long ago for me to remember). There has to be a point where they say "sorry, you're simply below our minimum level" or we'll never get any progression.
Sure if the minimum specs say your PC should be able to run it then yes, it MUST be able to run smoothly and efficiently even if it's with all the details down. I've seen a few games where the minimum specs are obviously a case of the minium specs required to run the instaler because there's no way you can actually play the game on those minimum settings unless it's the kind of game where 5FPS is not an issue...
Post edited January 28, 2009 by Aliasalpha
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Ois: Also with this, games need to scale. And they need to scale a LOT. If I have a low end PC and a noodle budget, let me turn all the bling (never thought I'd use that word) off and scale everything back. I don't care if it looks poor, just as long as it's comparable to the games of my PCs era and I can join in with friends no matter what their PC power is.
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Aliasalpha: There has to be limits on that though, remember how games used to come on 5+CDs because there were 200 whiny bastards who didn't want to spend the $35 to buy a cheap DVDROM drive? We were all being held back by that and production was being made more expensive (was there that level of bitching when CDs came in? It's too long ago for me to remember). There has to be a point where they say "sorry, you're simply below our minimum level" or we'll never get any progression.
Sure if the minimum specs say your PC should be able to run it then yes, it MUST be able to run smoothly and efficiently even if it's with all the details down. I've seen a few games where the minimum specs are obviously a case of the minium specs required to run the instaler because there's no way you can actually play the game on those minimum settings unless it's the kind of game where 5FPS is not an issue...

I must of passed the whole CD issue if any, the first PC my family had had a CD drive. The DVD conversion was a bit of a pain. I'd expect Blu-ray to be similar, if digital distribution does not turn out how it looks like it will.
Yeah, I should of been a little more specific. I'm not expecting to be able to run the newest release on windows 3.11 or anything here. As you've posted, I'm wanting minimum to work and not look and run like crud. Minimum used to be passable, but it has drifted away from that al little.
there won't be a blu-ray conversion, by the time we care at all to switch, there will be a better format.
Just releasing a game promotes piracy >_> So I don't think that should ever be an argument for not providing a feature.
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Ois: Also with this, games need to scale. And they need to scale a LOT. If I have a low end PC and a noodle budget, let me turn all the bling (never thought I'd use that word) off and scale everything back. I don't care if it looks poor, just as long as it's comparable to the games of my PCs era and I can join in with friends no matter what their PC power is.
idle thought: The Source engine is a good well know example that this is possible, but it's starting to show it's low and high limits in it's current incarnation.

Heck yes. Add to that what Aliasalpha said about games running on minimum system reqs stated on the box.
If game developers stopped working on the latest graphical technology that, for example causes distortions in the virtual air when your character virtually farts that may ruffle some pieces of paper on the floor behind him. We might actually have games that will work on computers that are more then a year old and have more then a 10 hour long campaign, including story sequences.
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Ois: Also with this, games need to scale. And they need to scale a LOT. If I have a low end PC and a noodle budget, let me turn all the bling (never thought I'd use that word) off and scale everything back. I don't care if it looks poor, just as long as it's comparable to the games of my PCs era and I can join in with friends no matter what their PC power is.
idle thought: The Source engine is a good well know example that this is possible, but it's starting to show it's low and high limits in it's current incarnation.
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Barelyhomosapien: Heck yes. Add to that what Aliasalpha said about games running on minimum system reqs stated on the box.
If game developers stopped working on the latest graphical technology that, for example causes distortions in the virtual air when your character virtually farts that may ruffle some pieces of paper on the floor behind him. We might actually have games that will work on computers that are more then a year old and have more then a 10 hour long campaign, including story sequences.

Some developers suffer from the "too much fluff, not enough stuff syndrome"....
Post edited January 28, 2009 by JudasIscariot