Niggles: Sounds more like a reskin than a reboot ....
"Outcast was a PC-only game but you’re mentioning consoles in your stretch goals. I don’t want the PC version to be dumbed-down because of consoles.
We understand your concerns, and they may have been valid in the past few years. Now we are at a the start of a new generation of consoles that share the same set of features (not necessarily power) with the latest PCs. That means we will not have to compromise the PC version because of consoles."
Huh?!. Don't think thats the only reason why people call it dumbing down.....
Consoles ~of the time~ most definitely. Outcast had huge open maps, 3D ray-casting engine, dynamic character shadows, depth of field, map bumping, reflections and heightmapping (self-occlusion, motion parallax and silhouettes). Hell even the water in Outcast was translucent and had real-time reflections. It also had particle effects for weather like snow and rain, as well as post-processing effects like bloom.
And this was in 1999! There was NOTHING even close to this in video games at the time. And it did all this without using a 3D graphics cards, it was all software rendering. The downside of that of course is that is put everything onto the CPU, there's no way the processors of the consoles of the time could have handled it, it was difficult to run it on PCs of the time.
I do sympathize with that statement of "dumbing down", because Outcast in 1999 was basically the last PC-exclusive game which showed what really could be done, especially with real-time graphical effects. Basically soon after Outcast though eventually came the multi-platform era, where all these technological advantages were just put on the backburner for years because the consoles couldn't handle these new lighting/particle/post-processing effects. Resulting in pretty much all big games starting to use pre-baked lighting (which looks like shit).