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off-topic
will we see blood 2? I had it never finished and want to do so. It was fun bloody game.
by same people who brought us shogo which is here.
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lukaszthegreat: off-topic
will we see blood 2? I had it never finished and want to do so. It was fun bloody game.
by same people who brought us shogo which is here.

I agree, Blood II was fun, I loved the later levels.
Vote for it in the wishlist!
Yea - definitely Blood. Spent countless hours playing it and designing levels for that game.
Can't we pretty much count all the games on Build engine using our fingers on one hand?
I do have to say though, I'm a little spoiled by the updated ports like eDuke and JFDuke3D. I went back to play Redneck Rampage and was disappointed by the lack of ease in customizing control keys, resolution, etc. Not to mention that the game was pretty unbalanced in general.
And as much as I loved the vibe and personality of Shadow Warrior, that level in the demo started out pretty cheap too with all those ninjas swarming you while you didn't have any decent weapons yet. Maybe the later levels were more balanced.
Blood looks pretty awesome though. One of the Build engine games that I never got around to playing.
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TheCombine: Shadow Warrior took the concept further, it even had a mode that could be toggled by pressing F5 where it would turn the enemy sprites into voxels, it was buggy but worked.

Hm. I tried it now, and it didn't work. It only toggled the different resolutions.
EDIT:
In the options I found something called "Enable 3D models", but it only 'voxelated' the items lying around the levels.
Post edited February 26, 2009 by sheepdragon
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TheCombine: Shadow Warrior took the concept further, it even had a mode that could be toggled by pressing F5 where it would turn the enemy sprites into voxels, it was buggy but worked.
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sheepdragon: Hm. I tried it now, and it didn't work. It only toggled the different resolutions.
EDIT:
In the options I found something called "Enable 3D models", but it only 'voxelated' the items lying around the levels.

Strange. Wikipedia must be lying then. :V
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TheCombine: Strange. Wikipedia must be lying then. :V

Mobygames as well, they said the same thing in the trivia there.
As stupid as this may sound, but could it be that enemies are still only shown at fixed angles relative to the player. If so, they could technically be Voxels, but you couldn't see it. It would be really, really stupid, but I've seen stranger stuff in video games.
I vote for Quarantine!!
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TheCombine: Strange. Wikipedia must be lying then. :V

Yeah... Wikipedia is completely reliable and shit.
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TheCombine: Strange. Wikipedia must be lying then. :V
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fuNGoo: Yeah... Wikipedia is completely reliable and shit.

It actually is. In fact it's probably the most reliable source you'll find on topics like this. Anyway, the Wikipedia page doesn't mention voxel enemies, just voxel sprites.
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hansschmucker: Anyway, the Wikipedia page doesn't mention voxel enemies, just voxel sprites.

Shadow Warrior never had voxel enemies in the final version, I don't know if some early beta versions had it. If Wiki is confusing 5-sided sprites (which all BUILD engine games used, gives an impression of "3d" enemies) for voxels, they really need to get their facts up straight :o
Seeing as how Apogee\3DRealms is now officially part of the inner circle, the possibility of getting Shadow Warrior here is (hopefully) pretty damn high. Which would quite honestly make me happy as a pig in shit, I loved that game to death but I never finished it for some reason.
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fuNGoo: Yeah... Wikipedia is completely reliable and shit.
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hansschmucker: It actually is. In fact it's probably the most reliable source you'll find on topics like this. Anyway, the Wikipedia page doesn't mention voxel enemies, just voxel sprites.

http://en.wikipedia.org/wiki/Build_engine
Section about voxels.
Post edited February 27, 2009 by TheCombine
So there's really no way to texture voxels? Each voxel is simply whatever color you need it to be?