Telika: Oooh I hate when a game features
level caps, especially surprise ones. It gets you used to a steady progression, as part of the gameplay, and all of a sudden it simply removes that gameplay element.
I've wondered, why games even do have a level cap. If someone wants to grind feeble rats or whatnot, if that will help them make extra progress in the rest of the game, why do they need to stop them? I've got two perfect examples of games where the level cap was really unjustified:
1. Fallout 3: the point in the game where you reach the cap, is nowhere near the end if you're inclined to do all the sidequests too. I recall it comes somewhere around 70-75% game completion: could be even less (this is a rough estimate). Basically you're doing all these other, remaining quests with no permanent rewards.
2. Baldur's Gate: An average level cap of 7? Christ, you're still basically a toddler at that level! And why such a random number? Couldn't it at least have been 10 for all classes? I know I suck at DnD, despite beating five such games, but I think I really could have used another couple of levels before I had to fight Sarevok.
All in all, just let me gain more skills, health and all the other benefits until my character's perfect enough to triumph any obstacle in his path.