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Tallima: As others more or less said, the tone of your post asks for trolling. But I'll do my best to answer on behalf of GOG (they can, of course, respond if they so choose -- but I think my data is accurate).

GOG is committed to old games. Their teams of peeps still focus on old games and they still release just as many, if not more, old games than they used to.

However, old games is a well with a limited amount of water and GOG has drawn up all the easy-to-get water already. So there is a large challenge for them to get more water from that well.

Their response was to hire a bunch more people and to look at indie games and other developers who may want to join them in their DRM-free revolution. That way, GOG can still make an income using the indie market so that they can fund their old-game-rights/permission hunting.

There are many employees in GOG whose sole focus are old games -- probably more today than 4 years ago. But their larger team now has other work to accomplish as well.

So you, as a consumer, have a choice: buy or not buy. If there are no titles that interest you, then look at the GOG wishlist and vote. And hopefully one day some of those titles will become available.
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Crosmando: I think it's pretty obvious what GOG customers want; check out the best sellers list.

Also, the old line about "running out of games" is getting a bit tired too.

For example check this out, these are all old DOS games I have on my computer (these don't include old Windows games or DOS games on my D-Fend list), all of these aren't on GOG and in my opinion deserve to be.
Brofist for Superhero League of Hoboken :)
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Crosmando: I haven't started or finished it tbh, I'll get around it to eventually. I did like the Gateway games by the same developer and it has the same interface, but I find it hard to get in the right mindset/patience to play text/graphic adventure games nowadays.
The Gateway games are some of my favorite adventure games--and no one else seems to like them very much. It makes me sadpanda.
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Crosmando: The "interactive novel"/keyword thingamajig interface was the best part of Legend's games (or at least the ones that used that engine), apart from the stories themselves. Easily the best parser system ever in a computer game I think. It retains the best things about the text-adventure, having to type out words rather than "click" while having an easy interface with indications for all objects in a room, combined with the pretty visuals of graphical adventures.
Yeah, I loved the fact that it wasn't hidden object annoying click-fests and was also not "guess the noun and verb pair" typing game.