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I was looking for a universal RPG in which I could draft my own adventures for solitaire play and small groups, and found this innovative game called Mythic. It's light on the rules and places more emphasis on the flow of the game, but the coolest feature by far is the ability to procedurally generate events and areas on the go, a feature called the "GM Emulator". You don't even need the official GM Emulator supplement to understand what it's all about - the core rulebook covers the fundamentals.

Just thought I'd share this since there are quite a few GOGers here who still play tabletop games. Going to run an Aliens RPG with a small group later; will report the results (if nothing crops up). Meanwhile, anyone who's looking for a great RPG for small groups should take a look at this. I can't think of a setting that won't work with the game, and there's minimal preparation needed even on the players' side.

link (on DTRPG)
Post edited December 14, 2012 by lowyhong
For anyone who (still) cares, this is a really nice rules-light roleplaying system. We played a few sessions yesterday in short bursts, with me GMing. Nobody made it very far. There was an internal argument amongst the marines, and they ended up friendly firing each other heh

Game is good for newbies like myself. The rules are also very well-organized. I haven't played enough RPGs to compare this with the bigger names, but there's not a lot of number crunching to do here. One downside to a universal system like this is that the GM/players must come up with a list of abilities and traits (strengths/weaknesses) that make sense in the context of the game, so you never really know how overpowered or underpowered you are until you try them out for yourself. OTOH the rest of the rules, like task resolution and attributes, are adaptive, so there wasn't a need to make changes to them.

The GM Emulation feature really opens up non-linear gameplay. There is a random factor (called 'Chaos') that can generate new rooms and events, opening up new possibilities. I really like that, as it keeps things interesting without bogging the pace. In our second adventure, the dropship was caught in an explosion from the landing bay before it even landed - an event I hadn't planned for.

Personally, I think this is a great system for players starting out, as well as a supplement for other RPGs like GURPS (which I'm reading in concurrence with V20 and Ars Magica 4e). Anyone with even a passing interest in RPGs should take a look at this. Well worth the money I spent.
Thanks for passing that on. I really miss my tabletop gaming days, in particular DM'ing. I used to tailor the rules for solo play to amuse myself but that would never compare to the random hilarity that could ensue from playing with others.
This sounds fascinating.