amok: But speaking of RTS and RPG mix, is it something like Spellforce games? I liked those, though the base building tends to be just create as many troops as possible and choke the enemy with numbers, which is a bit boring. I would not mind a game like SPellforce, but without the base building.
Nah, not really. There literally is nothing like DoW II. See, in SpellForce, you have 2 parts - RPG and RTS. They get mixed and matched over the course of the game, but rarely actually combine.
DoW 2 on the other hand combines both quite seemlessly, tho it is more in the 'ARPG' land than SpellForce. You kill stuff, you get loot (color-coded, even) and by your performance, at the end of each mission, you get experience points - very much an old-school 'points' system, where your score goes up for speed / killing / not losing squads. You use those to build your 6 squads (you can only use 4 in any given mission) in a way that they supplement each other. DoW 2 is fast, it's very tactical on higher difficulties, and forces you into making a lot of small, fast decisions. It's a very smart and skill-based game. Then again, if you're not looking for that, you won't like DoW II - there's not much of a story to speak of (unless you're a major WH40k buff), characters are, while pretty good, not very deep, and ... Well, DoW 2 is all about gameplay, really.