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Gremmi: Also, and this will depend on how far you're willing to go, try compiling DOSBox from sourcecode on the machine you're going to be using - it'll produce a DOSBox.exe that's tuned more or less specifically to your machine, and you could (but not definite) see a speed improvement.
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SirPrimalform: You've intrigued me there... how does that work?
Windows tends to be less friendly in that regards than Linux. I've always had an issue getting a compiler set up properly on Windows, but I'm not usually interested enough to work through the bugs.
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hedwards: The video clips are like slide shows, but the gameplay is appears to be playable this time around.
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Gremmi: That's because the default config GOG supplied is, to put it mildly, a load of crap. Adjust the cores in the conf file to be Dynamic and the cycles to Max and it should be a lot smoother.
Yeah, that did the trick.It's still jerky, but from the looks of the other animations that's probably how it was originally. The interface animations are markedly faster and the regular animations barely noticeably jerky. I never played the game when it was new, but I have a feeling that I'm seeing it the way that it's supposed to be.

Other than that, I've found processor guidelines to be fairly difficult to track sometimes.
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SirPrimalform: You've intrigued me there... how does that work?
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hedwards: Windows tends to be less friendly in that regards than Linux. I've always had an issue getting a compiler set up properly on Windows, but I'm not usually interested enough to work through the bugs.
Yeah, would agree with that. It was quite the hassle getting it working. Would only recommend it on Windows if you're dedicated. Or really bored.

Though another advantage I didn't mention is that by compiling from an SVN version you'll often get bugfixes and improvements that don't exist in the release version (and considering it hasn't had an official new release for nearly two years, there's a lot fixed).
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hedwards: Windows tends to be less friendly in that regards than Linux. I've always had an issue getting a compiler set up properly on Windows, but I'm not usually interested enough to work through the bugs.
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Gremmi: Yeah, would agree with that. It was quite the hassle getting it working. Would only recommend it on Windows if you're dedicated. Or really bored.

Though another advantage I didn't mention is that by compiling from an SVN version you'll often get bugfixes and improvements that don't exist in the release version (and considering it hasn't had an official new release for nearly two years, there's a lot fixed).
Once you've got it set up it tends to work great.

Even though this project turned out to be mostly pointless, I do know that there are going to be times when I'm going to be using it anyways for the nostalgia. There's something about booting into DOS and loading up a classic like Commander Keen, Doom or Secret Agent Man.

Although it's not quite the original experience as you don't typically have to spend hours finagling the bytes of RAM into himem or xms.
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hedwards: Although it's not quite the original experience as you don't typically have to spend hours finagling the bytes of RAM into himem or xms.
Sadly, this was the exact reason why I tried to install FreeDOS on modern machines initially - whilst DOSBox was utterly fantastic, I missed the experience (and in some instances, sheer challenge) of getting all the drivers loaded with enough space left over to run the game. It was more interesting than the actual game in some instances.

I'm strange, I guess. I need to hunt down some legacy hardware and make a proper dedicated DOS machine, before it all rots and decays away.
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hedwards: Although it's not quite the original experience as you don't typically have to spend hours finagling the bytes of RAM into himem or xms.
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Gremmi: Sadly, this was the exact reason why I tried to install FreeDOS on modern machines initially - whilst DOSBox was utterly fantastic, I missed the experience (and in some instances, sheer challenge) of getting all the drivers loaded with enough space left over to run the game. It was more interesting than the actual game in some instances.

I'm strange, I guess. I need to hunt down some legacy hardware and make a proper dedicated DOS machine, before it all rots and decays away.
I've generally had good luck with FreeDOS, and if the sound doesn't work that's more authentic to the way that I used to play. Damn you Leading Edge. *shakes fist*
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TheJoe: This is an entirely pointless and very complicated endeavour.

I had dual core 1.6 for 3 years. It is fast enough for everything you want to do with emulation.
Cough cough, *PCSX2* cough, *Supermodel* cough cough, *laserdisc and 3dfx games in MAME* cough cough :-P